Searched refs:regionWidth (Results 1 – 10 of 10) sorted by relevance
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
D | TiledDrawable.java | 46 float regionWidth = region.getRegionWidth(), regionHeight = region.getRegionHeight(); in draw() local 47 int fullX = (int)(width / regionWidth), fullY = (int)(height / regionHeight); in draw() 48 float remainingX = width - regionWidth * fullX, remainingY = height - regionHeight * fullY; in draw() 54 batch.draw(region, x, y, regionWidth, regionHeight); in draw() 57 x += regionWidth; in draw() 83 batch.draw(texture, x, y, regionWidth, remainingY, u, v2, u2, v); in draw() 84 x += regionWidth; in draw()
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
D | TextureRegion.java | 29 int regionWidth, regionHeight; field in TextureRegion 85 regionWidth = Math.abs(width); in setRegion() 91 regionWidth = Math.round(Math.abs(u2 - u) * texWidth); in setRegion() 95 if (regionWidth == 1 && regionHeight == 1) { in setRegion() 136 regionWidth = Math.round(Math.abs(u2 - u) * texture.getWidth()); in setU() 154 regionWidth = Math.round(Math.abs(u2 - u) * texture.getWidth()); in setU2() 184 return regionWidth; in getRegionWidth() 257 int width = regionWidth; in split()
|
D | PolygonRegion.java | 42 int width = region.regionWidth; in PolygonRegion()
|
D | BitmapFont.java | 679 float regionWidth = region.getRegionWidth(); in setGlyphRegion() local 702 if (x2 > regionWidth) { in setGlyphRegion() 703 glyph.width -= x2 - regionWidth; in setGlyphRegion() 704 x2 = regionWidth; in setGlyphRegion()
|
D | Sprite.java | 118 regionWidth = sprite.regionWidth; in set()
|
D | PolygonSprite.java | 41 setSize(region.region.regionWidth, region.region.regionHeight); in PolygonSprite()
|
D | PolygonSpriteBatch.java | 270 final float sX = width / textureRegion.regionWidth; in draw() 318 final float sX = width / textureRegion.regionWidth; in draw()
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | InputTouchScreen.java | 87 …public InputXY findPointerInRegion(float regionX, float regionY, float regionWidth, float regionHe… in findPointerInRegion() argument 92 …getTouchedWithinRegion(pointer.getX(), pointer.getY(), regionX, regionY, regionWidth, regionHeight… in findPointerInRegion() 100 …chedWithinRegion(float x, float y, float regionX, float regionY, float regionWidth, float regionHe… in getTouchedWithinRegion() argument 103 x <= regionX + regionWidth && in getTouchedWithinRegion()
|
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
D | Image.java | 91 float regionWidth = drawable.getMinWidth(); in layout() local 96 Vector2 size = scaling.apply(regionWidth, regionHeight, width, height); in layout()
|
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/texturepacker/ |
D | TexturePacker.java | 333 writer.write(" size: " + rect.regionWidth + ", " + rect.regionHeight + "\n"); in writeRect() 416 public int offsetX, offsetY, regionWidth, regionHeight, originalWidth, originalHeight; field in TexturePacker.Rect 436 regionWidth = newWidth; in Rect() 481 regionWidth = rect.regionWidth; in set()
|