Searched refs:resourceIndex (Results 1 – 2 of 2) sorted by relevance
2111 int resourceIndex = fShaderResources.find(pdfShader.get()); in populateGraphicStateEntryFromPaint() local2112 if (resourceIndex < 0) { in populateGraphicStateEntryFromPaint()2113 resourceIndex = fShaderResources.count(); in populateGraphicStateEntryFromPaint()2117 entry->fShaderIndex = resourceIndex; in populateGraphicStateEntryFromPaint()2144 int resourceIndex = addGraphicStateResource(newGraphicState.get()); in populateGraphicStateEntryFromPaint() local2145 entry->fGraphicStateIndex = resourceIndex; in populateGraphicStateEntryFromPaint()2200 int resourceIndex = fFontResources.find(newFont.get()); in getFontResourceIndex() local2201 if (resourceIndex < 0) { in getFontResourceIndex()2202 resourceIndex = fFontResources.count(); in getFontResourceIndex()2206 return resourceIndex; in getFontResourceIndex()
3006 glw::GLuint resourceIndex; in iterate() local3013 …resourceIndex = gl.getProgramResourceIndex(program.getProgram(), programGLInterface, targetResourc… in iterate()3016 if (resourceIndex == GL_INVALID_INDEX) in iterate()3035 …gl.getProgramResourceiv(program.getProgram(), programGLInterface, resourceIndex, 1, &prop, 1, &wri… in iterate()