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Searched refs:resourceIndex (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/pdf/
DSkPDFDevice.cpp2111 int resourceIndex = fShaderResources.find(pdfShader.get()); in populateGraphicStateEntryFromPaint() local
2112 if (resourceIndex < 0) { in populateGraphicStateEntryFromPaint()
2113 resourceIndex = fShaderResources.count(); in populateGraphicStateEntryFromPaint()
2117 entry->fShaderIndex = resourceIndex; in populateGraphicStateEntryFromPaint()
2144 int resourceIndex = addGraphicStateResource(newGraphicState.get()); in populateGraphicStateEntryFromPaint() local
2145 entry->fGraphicStateIndex = resourceIndex; in populateGraphicStateEntryFromPaint()
2200 int resourceIndex = fFontResources.find(newFont.get()); in getFontResourceIndex() local
2201 if (resourceIndex < 0) { in getFontResourceIndex()
2202 resourceIndex = fFontResources.count(); in getFontResourceIndex()
2206 return resourceIndex; in getFontResourceIndex()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTests.cpp3006 glw::GLuint resourceIndex; in iterate() local
3013resourceIndex = gl.getProgramResourceIndex(program.getProgram(), programGLInterface, targetResourc… in iterate()
3016 if (resourceIndex == GL_INVALID_INDEX) in iterate()
3035 …gl.getProgramResourceiv(program.getProgram(), programGLInterface, resourceIndex, 1, &prop, 1, &wri… in iterate()