Searched refs:roundToIntegral (Results 1 – 7 of 7) sorted by relevance
1259 TEST(APFloatTest, roundToIntegral) { in TEST() argument1263 P.roundToIntegral(APFloat::rmTowardZero); in TEST()1266 P.roundToIntegral(APFloat::rmTowardNegative); in TEST()1269 P.roundToIntegral(APFloat::rmTowardPositive); in TEST()1272 P.roundToIntegral(APFloat::rmNearestTiesToEven); in TEST()1276 P.roundToIntegral(APFloat::rmTowardZero); in TEST()1279 P.roundToIntegral(APFloat::rmTowardNegative); in TEST()1282 P.roundToIntegral(APFloat::rmTowardPositive); in TEST()1285 P.roundToIntegral(APFloat::rmNearestTiesToEven); in TEST()1289 P.roundToIntegral(APFloat::rmTowardZero); in TEST()[all …]
1433 V.roundToIntegral(APFloat::rmNearestTiesToAway); in ConstantFoldScalarCall()1439 V.roundToIntegral(APFloat::rmTowardNegative); in ConstantFoldScalarCall()1445 V.roundToIntegral(APFloat::rmTowardPositive); in ConstantFoldScalarCall()1451 V.roundToIntegral(APFloat::rmTowardZero); in ConstantFoldScalarCall()1457 V.roundToIntegral(APFloat::rmNearestTiesToEven); in ConstantFoldScalarCall()1463 V.roundToIntegral(APFloat::rmNearestTiesToEven); in ConstantFoldScalarCall()
304 opStatus roundToIntegral(roundingMode);
335 auto Res = NewF.roundToIntegral(APFloat::rmNearestTiesToEven); in walkForwards()
775 truncated.roundToIntegral(rmTowardZero); in isInteger()1867 APFloat::opStatus APFloat::roundToIntegral(roundingMode rounding_mode) { in roundToIntegral() function in APFloat
2929 APFloat::opStatus fs = V.roundToIntegral(APFloat::rmTowardPositive); in getNode()2935 APFloat::opStatus fs = V.roundToIntegral(APFloat::rmTowardZero); in getNode()2941 APFloat::opStatus fs = V.roundToIntegral(APFloat::rmTowardNegative); in getNode()
3864 RHSRoundInt.roundToIntegral(APFloat::rmNearestTiesToEven); in FoldFCmp_IntToFP_Cst()