Searched refs:samplerNdx (Results 1 – 8 of 8) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgExecutionContext.cpp | 78 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0); in getSampler2D() local 80 return m_samplers2D.find(samplerNdx)->second; in getSampler2D() 87 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0); in getSamplerCube() local 89 return m_samplersCube.find(samplerNdx)->second; in getSamplerCube()
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D | rsgProgramExecutor.hpp | 48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample… 49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
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D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() argument 180 m_samplers2D[samplerNdx] = Sampler2D(texture, sampler); in setTexture() 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() argument 185 m_samplersCube[samplerNdx] = SamplerCube(texture, sampler); in setTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 87 for (int samplerNdx = 0; samplerNdx < (int)samplerTypes.size(); samplerNdx++) in genTexFragmentShader() local 89 … precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx … in genTexFragmentShader() 90 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; in genTexFragmentShader() 91 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; in genTexFragmentShader()
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D | es31fFboTestUtil.hpp | 61 void setUnit (int samplerNdx, int unitNdx); 62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
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D | es31fOpaqueTypeIndexingTests.cpp | 543 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate() local 545 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; in iterate() 548 if (samplerNdx > maxIndex && samplerLoc < 0) in iterate() 553 gl.activeTexture(GL_TEXTURE0 + samplerNdx); in iterate() 554 …setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.get… in iterate() 556 gl.uniform1i(samplerLoc, samplerNdx); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.hpp | 91 void setUnit (int samplerNdx, int unitNdx); 92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
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D | es3fFboTestUtil.cpp | 244 for (int samplerNdx = 0; samplerNdx < (int)samplerTypes.size(); samplerNdx++) in genTexFragmentShader() local 246 … precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx … in genTexFragmentShader() 247 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; in genTexFragmentShader() 248 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; in genTexFragmentShader()
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