Searched refs:sdlButton (Results 1 – 1 of 1) sorted by relevance
81 int sdlButton = events[i].button.button; in capture() local82 if( sdlButton <= SDL_BUTTON_RIGHT ) in capture()84 mState.buttons |= (1 << ButtonMask[sdlButton]); in capture()86 if( listener->mousePressed(MouseEvent(this,0,mState), ButtonMask[sdlButton]) == false ) in capture()92 if( sdlButton == SDL_BUTTON_WHEELUP ) in capture()94 else if( sdlButton == SDL_BUTTON_WHEELDOWN ) in capture()101 int sdlButton = events[i].button.button; in capture() local102 if( sdlButton <= SDL_BUTTON_RIGHT ) in capture()104 mState.buttons &= ~(1 << ButtonMask[sdlButton]); in capture()106 if( listener->mouseReleased(MouseEvent(this,0,mState), ButtonMask[sdlButton]) == false ) in capture()