/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
D | ContinuousTest.java | 75 m_body.setAngularVelocity(m_angularVelocity); in createWorld() 84 m_body.setAngularVelocity(m_angularVelocity); in launch()
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D | BodyTypes.java | 142 m_platform.setAngularVelocity(0); in keyDown()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 455 public void setAngularVelocity(Vector3f vec) { in setAngularVelocity() method in PhysicsRigidBody 456 setAngularVelocity(objectId, vec); in setAngularVelocity() 460 private native void setAngularVelocity(long objectId, Vector3f vec); in setAngularVelocity() method in PhysicsRigidBody
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
D | BodyDef.java | 218 public void setAngularVelocity(float angularVelocity) { in setAngularVelocity() method in BodyDef
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D | Body.java | 412 public final void setAngularVelocity(float w) { in setAngularVelocity() method in Body
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
D | Body.java | 129 public void setAngularVelocity (float omega) { in setAngularVelocity() method in Body 130 body.setAngularVelocity(omega); in setAngularVelocity()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | Box2DCharacterControllerTest.java | 363 platform.setAngularVelocity(da); in CirclePlatform() 388 platform.setAngularVelocity(da); in MovingPlatform()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 427 public void setAngularVelocity(Vector3f vec) { in setAngularVelocity() method in PhysicsRigidBody 428 rBody.setAngularVelocity(Converter.convert(vec, tempVec)); in setAngularVelocity()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btRigidBodyDoubleData.java | 88 public void setAngularVelocity(btVector3DoubleData value) { in setAngularVelocity() method in btRigidBodyDoubleData
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D | btRigidBodyFloatData.java | 88 public void setAngularVelocity(btVector3FloatData value) { in setAngularVelocity() method in btRigidBodyFloatData
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D | btSolverBody.java | 143 public void setAngularVelocity(btVector3 value) { in setAngularVelocity() method in btSolverBody
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D | btRigidBody.java | 534 public void setAngularVelocity(Vector3 ang_vel) { in setAngularVelocity() method in btRigidBody
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | RigidBodyControl.java | 84 control.setAngularVelocity(getAngularVelocity()); in cloneForSpatial()
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D | VehicleControl.java | 88 control.setAngularVelocity(getAngularVelocity()); in cloneForSpatial()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestPhysicsCar.java | 218 vehicle.setAngularVelocity(Vector3f.ZERO); in onAction()
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D | TestFancyCar.java | 254 player.setAngularVelocity(Vector3f.ZERO); in onAction()
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D | TestAttachDriver.java | 287 vehicle.setAngularVelocity(Vector3f.ZERO); in onAction()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btRigidBody.h | 373 inline void setAngularVelocity(const btVector3& ang_vel) in setAngularVelocity() function
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D | btDiscreteDynamicsWorld.cpp | 643 body->setAngularVelocity(btVector3(0,0,0)); in updateActivationState()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | VehicleTest.java | 231 ((btRigidBody)(chassis.body)).setAngularVelocity(Vector3.Zero); in keyUp()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
D | Body.java | 273 public void setAngularVelocity (float omega) { in setAngularVelocity() method in Body
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 535 body->setAngularVelocity(vec); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularVelocity()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btSequentialImpulseConstraintSolver.cpp | 1888 m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity( in solveGroupCacheFriendlyFinish()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/ |
D | dynamics_wrap.cpp | 3362 (arg1)->setAngularVelocity((btVector3 const &)*arg2); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btRigidBody_1setAngularVelocity()
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