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Searched refs:setErrorNoun (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/animator/
DSkDisplayInclude.cpp47 maker.setErrorNoun(src); in onEndElement()
DSkAnimateField.cpp75 maker.setErrorNoun(field); in onEndElement()
DSkDisplayMovie.cpp47 parentMaker->setErrorNoun(src); in buildMovie()
DSkAnimateMaker.h95 void setErrorNoun(const SkString& str) { if (fError.hasError() == false) fError.setNoun(str); } in setErrorNoun() function
DSkAnimateBase.cpp223 maker.setErrorNoun(target); in setTarget()
DSkDisplayXMLParser.cpp68 parent->setErrorNoun(inner); in setInnerError()
DSkAnimateMaker.cpp361 setErrorNoun(errorString); in setScriptError()