Searched refs:sinValue (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/core/ |
D | SkMath.cpp | 142 float sinValue = sk_float_sin(radians); in SkScalarSinCos() local 151 if (SkScalarNearlyZero(sinValue)) { in SkScalarSinCos() 152 sinValue = 0; in SkScalarSinCos() 154 return sinValue; in SkScalarSinCos()
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/external/pdfium/core/src/fxcrt/ |
D | fx_basic_coords.cpp | 344 FX_FLOAT sinValue = FXSYS_sin(fRadian); in Rotate() local 346 m.Set(cosValue, sinValue, -sinValue, cosValue, 0, 0); in Rotate()
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/external/skia/include/core/ |
D | SkMatrix.h | 244 void setSinCos(SkScalar sinValue, SkScalar cosValue, 248 void setSinCos(SkScalar sinValue, SkScalar cosValue);
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/external/pdfium/core/include/fxcrt/ |
D | fx_coordinates.h | 164 FX_FLOAT sinValue = FXSYS_sin(fRadian); in Rotate() local 165 FXT_PSV::x = xx * cosValue - yy * sinValue; in Rotate() 166 FXT_PSV::y = xx * sinValue + yy * cosValue; in Rotate()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
D | ShaderUtils.java | 192 …public static final float sinValue(final float s, final float minFreq, final float maxFreq, final … in sinValue() method in ShaderUtils
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