Searched refs:sin_squared_theta (Results 1 – 1 of 1) sorted by relevance
256 const T sin_squared_theta = q1 * q1 + q2 * q2 + q3 * q3; in QuaternionToAngleAxis() local260 if (sin_squared_theta > T(0.0)) { in QuaternionToAngleAxis()261 const T sin_theta = sqrt(sin_squared_theta); in QuaternionToAngleAxis()