Searched refs:spilled (Results 1 – 25 of 92) sorted by relevance
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3 ; Check proper alignment of spilled vector20 ; Check that proper alignment of spilled vector does not affect vargs
9 ; CHECK-NOT: spilled
5 ;; Check that they are spilled early enough that not copies are needed for the
14 ; The earlyclobber register EC0 should not be spilled before the inline asm.
306 ; Loc 0: Register (some register that will be spilled to the stack)330 ; <rdar://problem/15487687> [JS] AnyRegCC argument ends up being spilled350 ; Loc 3: Arg2 spilled to RBP +355 ; Loc 4: Arg3 spilled to RBP +367 ; Make sure all regs are spilled
16 ; The vector must be spilled:41 ; The vector must not be spilled:
15 ; one of them has to be spilled. This used to cause an abort because
5 ; It is big enough that one of the early clobber registers is spilled.
4 ; of spilled/filled.
3 ; Test that scratch registers are spilled around patchpoints
301 ; Loc 0: Register (some register that will be spilled to the stack)325 ; <rdar://problem/15487687> [JS] AnyRegCC argument ends up being spilled345 ; Loc 3: Arg2 spilled to FP -96350 ; Loc 4: Arg3 spilled to FP - 88
164 new (curr) LiveRangeBound(i, i->spilled()); in Initialize()465 DCHECK(!HasRegisterAssigned() && !spilled()); in set_assigned_register()471 DCHECK(HasRegisterAssigned() && !spilled()); in UnsetAssignedRegister()477 DCHECK(!spilled()); in Spill()565 DCHECK(!spilled()); in GetAssignedOperand()569 DCHECK(spilled()); in GetAssignedOperand()1054 temp->set_spilled(first->spilled()); in Merge()1055 if (!temp->spilled()) in Merge()2588 DCHECK(!range->spilled()); in Spill()2636 if (!to_add->spilled()) { in AllocateRegisters()[all …]
131 if (child->spilled() || in MarkRangesSpilledInDeferredBlocks()
328 ; Loc 0: Register (some register that will be spilled to the stack)353 ; <rdar://problem/15487687> [JS] AnyRegCC argument ends up being spilled373 ; Loc 3: Arg2 spilled to FP -96378 ; Loc 4: Arg3 spilled to FP - 88
75 ; RCX is clobbered in call @Capture, but there is a spilled copy.
75 ; Check that subtractions of spilled values can use SEB rather than SEBR.
75 ; Check that additions of spilled values can use AEB rather than AEBR.
75 ; Check that divisions of spilled values can use DEB rather than DEBR.
75 ; Check that multiplications of spilled values can use MEEB rather than MEEBR.
77 ; Check that subtractions of spilled values can use SDB rather than SDBR.
76 ; Check that additions of spilled values can use ADB rather than ADBR.
77 ; Check that multiplications of spilled values can use MDB rather than MDBR.
77 ; Check that divisions of spilled values can use DDB rather than DDBR.
99 ; Check that XORs of spilled values can use OG rather than OGR.
99 ; Check that subtractions of spilled values can use SG rather than SGR.