Searched refs:stopY (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/core/ |
D | SkBitmapProcState.cpp | 450 const int stopY = s.fPixmap.height(); in Repeat_S32_D32_nofilter_trans_shaderproc() local 452 int iy = sk_int_mod(s.fFilterOneY + y, stopY); in Repeat_S32_D32_nofilter_trans_shaderproc() 511 const int stopY = s.fPixmap.height(); in S32_D32_constX_shaderproc() local 514 iY0 = SkClampMax(yTemp, stopY-1); in S32_D32_constX_shaderproc() 517 iY0 = sk_int_mod(yTemp, stopY); in S32_D32_constX_shaderproc() 521 iY0 = sk_int_mirror(yTemp, stopY); in S32_D32_constX_shaderproc() 540 iY2 = SkClampMax(iY2, stopY-1); in S32_D32_constX_shaderproc() 543 iY2 = sk_int_mod(iY2, stopY); in S32_D32_constX_shaderproc() 547 iY2 = sk_int_mirror(iY2, stopY); in S32_D32_constX_shaderproc()
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D | SkMaskFilter.cpp | 147 int stopY = startY + r.height(); in draw_nine_clipped() local 149 for (int y = startY; y < stopY; ++y) { in draw_nine_clipped() 160 int stopY = startY + r.height(); in draw_nine_clipped() local 162 for (int y = startY; y < stopY; ++y) { in draw_nine_clipped()
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D | SkAAClip.cpp | 2198 const int stopY = y + clip.height(); in blitMask() local 2204 localStopY = SkMin32(localStopY + 1, stopY); in blitMask() 2215 } while (y < stopY); in blitMask()
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/external/skia/src/gpu/text/ |
D | GrTextUtils.cpp | 271 SkFixed stopY = 0; in DrawDFText() local 290 positions.push_back(SkFixedToScalar(stopY + SkFixedMul(origin, height))); in DrawDFText() 293 stopY += height; in DrawDFText() 301 SkScalar alignY = SkFixedToScalar(stopY); in DrawDFText()
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D | GrStencilAndCoverTextContext.cpp | 454 SkFixed stopY = 0; in setText() local 463 stopY += glyph.fAdvanceY; in setText() 468 SkScalar alignY = SkFixedToScalar(stopY) * fTextRatio; in setText()
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/external/ImageMagick/MagickCore/ |
D | accelerate-kernels-private.h | 2619 const unsigned int stopY = MagickMin(startY + pixelPerWorkgroup,filteredRows); 2620 const unsigned int actualNumPixelToCompute = stopY - startY; 2646 const unsigned int chunkStopY = MagickMin(chunkStartY + pixelChunkSize, stopY);
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