Searched refs:targetVRotation (Results 1 – 1 of 1) sorted by relevance
78 protected float targetVRotation = vRotation; field in ChaseCamera300 if ((targetVRotation < minVerticalRotation) && (targetDistance > (minDistance + 1.0f))) { in zoomCamera()301 targetVRotation = minVerticalRotation; in zoomCamera()311 targetVRotation += value * rotationSpeed; in vRotateCamera()312 if (targetVRotation > maxVerticalRotation) { in vRotateCamera()313 targetVRotation = maxVerticalRotation; in vRotateCamera()315 if ((targetVRotation < minVerticalRotation) && (targetDistance > (minDistance + 1.0f))) { in vRotateCamera()316 targetVRotation = minVerticalRotation; in vRotateCamera()435 … vRotation = FastMath.interpolateLinear(vRotationLerpFactor, vRotation, targetVRotation); in updateCamera()436 … if (targetVRotation + 0.01f >= vRotation && targetVRotation - 0.01f <= vRotation) { in updateCamera()[all …]