/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 117 …e (Context& context, const char* name, const char* description, deUint32 texFmt, const IVec3& texS… in FboColorTexCubeArrayCase() argument 118 : FboColorbufferCase (context, name, description, texFmt) in FboColorTexCubeArrayCase() 137 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); in render() local 138 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in render() 140 …ToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax… in render() 141 …TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4… in render() 155 glu::TransferFormat transferFmt = glu::getTransferFormat(texFmt); in render()
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D | es31fTextureFilteringTests.cpp | 204 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_internalFormat); in init() local 205 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in init() 327 const tcu::TextureFormat texFmt = curCase.texture->getRefTexture().getFormat(); in iterate() local 328 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 338 refParams.samplerType = getSamplerType(texFmt); in iterate()
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D | es31fShaderImageLoadStoreTests.cpp | 3277 const TextureFormat& texFmt = formats[texFmtNdx]; in init() local 3280 if (imageType == TEXTURETYPE_BUFFER && !isFormatSupportedForTextureBuffer(texFmt)) in init() 3283 if (texFmt != imgFmt && texFmt.getPixelSize() == imgFmt.getPixelSize()) in init() 3285 … (getShaderImageFormatQualifier(texFmt) + "_" + getShaderImageFormatQualifier(imgFmt)).c_str(), "", in init() 3286 texFmt, imgFmt, imageType)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 326 … (Context& context, const char* name, const char* description, deUint32 texFmt, const IVec2& texS… in FboColorTexCubeCase() argument 327 : FboColorbufferCase (context, name, description, texFmt) in FboColorTexCubeCase() 361 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); in render() local 362 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in render() 364 …ToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax… in render() 365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4); in render() 379 glu::TransferFormat transferFmt = glu::getTransferFormat(texFmt); in render() 475 …e (Context& context, const char* name, const char* description, deUint32 texFmt, const IVec3& texS… in FboColorTex2DArrayCase() argument 476 : FboColorbufferCase (context, name, description, texFmt) in FboColorTex2DArrayCase() 490 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); in render() local [all …]
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D | es3fTextureFilteringTests.cpp | 265 const tcu::TextureFormat texFmt = m_textures[0]->getRefTexture().getFormat(); in iterate() local 266 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 278 refParams.samplerType = getSamplerType(texFmt); in iterate() 565 const tcu::TextureFormat& texFmt = curCase.texture->getRefTexture().getFormat(); in iterate() local 566 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 585 sampleParams.samplerType = getSamplerType(texFmt); in iterate() 735 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_internalFormat); in init() local 736 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in init() 830 const tcu::TextureFormat texFmt = curCase.texture->getRefTexture().getFormat(); in iterate() local 831 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() [all …]
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D | es3fFboStencilbufferTests.cpp | 263 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(format); in init() local 267 if (texFmt.order == tcu::TextureFormat::DS) in init()
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D | es3fFramebufferBlitTests.cpp | 1048 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(format); in init() local 1050 bool depth = texFmt.order == tcu::TextureFormat::D || texFmt.order == tcu::TextureFormat::DS; in init() 1051 …bool stencil = texFmt.order == tcu::TextureFormat::S || texFmt.order == tcu::TextureFormat::DS; in init() 1083 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(format); in init() local 1084 const tcu::TextureChannelClass fmtClass = tcu::getTextureChannelClass(texFmt.type); in init()
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D | es3fTextureMipmapTests.cpp | 1139 const tcu::TextureFormat& texFmt = glu::mapGLInternalFormat(m_internalFormat); in init() local 1140 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in init() 1246 const tcu::TextureFormat& texFmt = refTexture.getFormat(); in iterate() local 1247 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 1271 sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(texFmt); in iterate() 2082 const tcu::TextureFormat& texFmt = glu::mapGLInternalFormat(format); in init() local 2083 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in init() 2123 const tcu::TextureFormat& texFmt = refTexture.getFormat(); in iterate() local 2124 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 2143 sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(texFmt); in iterate()
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D | es3fFragmentOutputTests.cpp | 575 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_fboSpec[ndx].format); in iterate() local 576 const tcu::TextureChannelClass chnClass = tcu::getTextureChannelClass(texFmt.type); in iterate() 581 …ormat refFmt = isFixedPoint ? tcu::TextureFormat(texFmt.order, tcu::TextureFormat::FLOAT) : tex… in iterate() 582 const tcu::TextureFormat readFmt = getFramebufferReadFormat(texFmt); in iterate() 587 attachments[ndx].format = texFmt; in iterate()
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D | es3fTextureShadowTests.cpp | 485 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); in init() local 486 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in init() 777 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_format); in init() local 778 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in init()
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D | es3fShaderTextureFunctionTests.cpp | 567 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); in initTexture() local 568 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in initTexture() 759 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); in initShaderSources() local 769 …2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources() 770 … samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources() 771 …lerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources() 772 …case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); b… in initShaderSources()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 544 tcu::TextureFormat texFmt; member 626 vector<deUint8> refData (width*height*bufferFmt.texFmt.getPixelSize()); in iterate() 627 vector<deUint8> resData (width*height*bufferFmt.texFmt.getPixelSize()); in iterate() 629 tcu::PixelBufferAccess refAccess (bufferFmt.texFmt, width, height, 1, &refData[0]); in iterate() 630 tcu::PixelBufferAccess resAccess (bufferFmt.texFmt, width, height, 1, &resData[0]); in iterate() 769 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT); in getBufferFormat() 775 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32); in getBufferFormat() 780 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32); in getBufferFormat() 785 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8); in getBufferFormat()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 192 const tcu::TextureFormat& texFmt = m_textures[0]->getRefTexture().getFormat(); in iterate() local 193 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 221 refParams.samplerType = getSamplerType(texFmt); in iterate() 536 const tcu::TextureFormat& texFmt = m_textures[0]->getRefTexture().getFormat(); in iterate() local 537 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 554 sampleParams.samplerType = getSamplerType(texFmt); in iterate()
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D | es3aTextureMipmapTests.cpp | 245 const tcu::TextureFormat& texFmt = refTexture.getFormat(); in iterate() local 246 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 201 const tcu::TextureFormat& texFmt = m_textures[0]->getRefTexture().getFormat(); in iterate() local 202 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 230 refParams.samplerType = getSamplerType(texFmt); in iterate() 526 const tcu::TextureFormat& texFmt = m_textures[0]->getRefTexture().getFormat(); in iterate() local 527 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 544 sampleParams.samplerType = getSamplerType(texFmt); in iterate()
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D | es2aTextureMipmapTests.cpp | 253 const tcu::TextureFormat& texFmt = refTexture.getFormat(); in iterate() local 254 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 323 …tcu::TextureFormat texFmt = glu::mapGLTransferFormat(m_textureSpec.format, m_textureSpec.dataTy… in initTexture() local 324 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in initTexture() 428 …tcu::TextureFormat texFmt = glu::mapGLTransferFormat(m_textureSpec.format, m_textureSpec.dataTy… in initShaderSources() local 435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; in initShaderSources() 436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break; in initShaderSources()
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D | es2fTextureFilteringTests.cpp | 265 const tcu::TextureFormat texFmt = m_textures[0]->getRefTexture().getFormat(); in iterate() local 266 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 278 refParams.samplerType = getSamplerType(texFmt); in iterate() 538 const tcu::TextureFormat& texFmt = curCase.texture->getRefTexture().getFormat(); in iterate() local 539 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); in iterate() 558 sampleParams.samplerType = getSamplerType(texFmt); in iterate()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 217 const tcu::TextureFormat& texFmt = glu::mapGLTransferFormat(m_format, m_type); in init() local 218 int pixelSize = texFmt.getPixelSize(); in init() 223 tcu::PixelBufferAccess access (texFmt, m_texSize, m_texSize, 1, stride, 0, &m_texData[0]); in init()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 163 tcu::TextureFormat texFmt; in toTextureFormat() member 176 return pixelFormatMap[ndx].texFmt; in toTextureFormat()
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