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Searched refs:texMatrix (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java139 public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) { in drawOes() argument
140 prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix); in drawOes()
154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { in drawRgb() argument
155 prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix); in drawRgb()
168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) { in drawYuv() argument
169 prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix); in drawYuv()
189 private void prepareShader(String fragmentShader, float[] texMatrix) { in prepareShader() argument
217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0); in prepareShader()
DRendererCommon.java60 void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height); in drawOes() argument
61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); in drawRgb() argument
62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height); in drawYuv() argument
DSurfaceViewRenderer.java487 final float[] texMatrix; in renderFrameOnRenderThread() local
493 texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix); in renderFrameOnRenderThread()
509 drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y); in renderFrameOnRenderThread()
511 drawer.drawOes(frame.textureId, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y); in renderFrameOnRenderThread()
DVideoRendererGui.java278 final float[] texMatrix = in draw() local
283 drawer.drawYuv(yuvTextures, texMatrix, in draw()
286 drawer.drawRgb(textureCopy.getTextureId(), texMatrix, in draw() local
/external/skia/src/gpu/
DSkGpuDevice.cpp1115 SkMatrix texMatrix; in internalDrawBitmap() local
1116 texMatrix.reset(); in internalDrawBitmap()
1122 texMatrix.setScale(wInv, hInv); in internalDrawBitmap()
1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain)); in internalDrawBitmap()
1153 texMatrix, in internalDrawBitmap()
1161 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes)); in internalDrawBitmap()
1163 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params)); in internalDrawBitmap()