Searched refs:texMatrix (Results 1 – 5 of 5) sorted by relevance
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 139 public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) { in drawOes() argument 140 prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix); in drawOes() 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { in drawRgb() argument 155 prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix); in drawRgb() 168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) { in drawYuv() argument 169 prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix); in drawYuv() 189 private void prepareShader(String fragmentShader, float[] texMatrix) { in prepareShader() argument 217 GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0); in prepareShader()
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D | RendererCommon.java | 60 void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height); in drawOes() argument 61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); in drawRgb() argument 62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height); in drawYuv() argument
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D | SurfaceViewRenderer.java | 487 final float[] texMatrix; in renderFrameOnRenderThread() local 493 texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix); in renderFrameOnRenderThread() 509 drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y); in renderFrameOnRenderThread() 511 drawer.drawOes(frame.textureId, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y); in renderFrameOnRenderThread()
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D | VideoRendererGui.java | 278 final float[] texMatrix = in draw() local 283 drawer.drawYuv(yuvTextures, texMatrix, in draw() 286 drawer.drawRgb(textureCopy.getTextureId(), texMatrix, in draw() local
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/external/skia/src/gpu/ |
D | SkGpuDevice.cpp | 1115 SkMatrix texMatrix; in internalDrawBitmap() local 1116 texMatrix.reset(); in internalDrawBitmap() 1122 texMatrix.setScale(wInv, hInv); in internalDrawBitmap() 1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain)); in internalDrawBitmap() 1153 texMatrix, in internalDrawBitmap() 1161 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes)); in internalDrawBitmap() 1163 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params)); in internalDrawBitmap()
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