Searched refs:texelWeightNdx (Results 1 – 1 of 1) sorted by relevance
1280 for (int texelWeightNdx = 0; texelWeightNdx < numWeightsPerTexel; texelWeightNdx++) in interpolateWeights() local1282 const deUint32 p00 = unquantizedWeights[(v0) * numWeightsPerTexel + texelWeightNdx]; in interpolateWeights()1283 const deUint32 p01 = unquantizedWeights[(v0 + 1) * numWeightsPerTexel + texelWeightNdx]; in interpolateWeights()1284 … p10 = unquantizedWeights[(v0 + blockMode.weightGridWidth) * numWeightsPerTexel + texelWeightNdx]; in interpolateWeights()1285 …1 = unquantizedWeights[(v0 + blockMode.weightGridWidth + 1) * numWeightsPerTexel + texelWeightNdx]; in interpolateWeights()1287 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()