Searched refs:texelX (Results 1 – 1 of 1) sorted by relevance
1266 for (int texelX = 0; texelX < blockWidth; texelX++) in interpolateWeights() local1268 const deUint32 gX = (scaleX*texelX*(blockMode.weightGridWidth-1) + 32) >> 6; in interpolateWeights()1287 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()1393 for (int texelX = 0; texelX < blockWidth; texelX++) in setTexelColors() local1395 const int texelNdx = texelY*blockWidth + texelX; in setTexelColors()1396 …Ndx = numPartitions == 1 ? 0 : computeTexelPartition(partitionIndexSeed, texelX, texelY, 0, numPar… in setTexelColors()