Searched refs:texelY (Results 1 – 1 of 1) sorted by relevance
1264 for (int texelY = 0; texelY < blockHeight; texelY++) in interpolateWeights() local1269 const deUint32 gY = (scaleY*texelY*(blockMode.weightGridHeight-1) + 32) >> 6; in interpolateWeights()1287 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()1392 for (int texelY = 0; texelY < blockHeight; texelY++) in setTexelColors() local1395 const int texelNdx = texelY*blockWidth + texelX; in setTexelColors()1396 …mPartitions == 1 ? 0 : computeTexelPartition(partitionIndexSeed, texelX, texelY, 0, numPartitions,… in setTexelColors()