Searched refs:tmpVector (Results 1 – 5 of 5) sorted by relevance
/external/libgdx/gdx/src/com/badlogic/gdx/math/collision/ |
D | BoundingBox.java | 32 private final static Vector3 tmpVector = new Vector3(); field in BoundingBox 241 ext(tmpVector.set(bounds.min.x, bounds.min.y, bounds.min.z).mul(transform)); in ext() 242 ext(tmpVector.set(bounds.min.x, bounds.min.y, bounds.max.z).mul(transform)); in ext() 243 ext(tmpVector.set(bounds.min.x, bounds.max.y, bounds.min.z).mul(transform)); in ext() 244 ext(tmpVector.set(bounds.min.x, bounds.max.y, bounds.max.z).mul(transform)); in ext() 245 ext(tmpVector.set(bounds.max.x, bounds.min.y, bounds.min.z).mul(transform)); in ext() 246 ext(tmpVector.set(bounds.max.x, bounds.min.y, bounds.max.z).mul(transform)); in ext() 247 ext(tmpVector.set(bounds.max.x, bounds.max.y, bounds.min.z).mul(transform)); in ext() 248 ext(tmpVector.set(bounds.max.x, bounds.max.y, bounds.max.z).mul(transform)); in ext() 260 ext(tmpVector.set(x0, y0, z0).mul(transform)); in mul() [all …]
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
D | DragAndDrop.java | 33 static final Vector2 tmpVector = new Vector2(); field in DragAndDrop 91 target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY)); in addSource() 102 isValidTarget = newTarget.drag(source, payload, tmpVector.x, tmpVector.y, pointer); in addSource() 137 target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY)); in addSource() 138 target.drop(source, payload, tmpVector.x, tmpVector.y, pointer); in addSource()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | ParticleControllerTest.java | 51 Vector3 tmpVector = new Vector3(); field in ParticleControllerTest 116 tmpVector.set(5,5,0), Vector3.X, 360); in onLoaded() 120 tmpVector.set(0,5,-5), Vector3.Y, -360); in onLoaded() 124 tmpVector.set(0,5,5), Vector3.Z, -360); in onLoaded()
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D | Animation3DTest.java | 110 final Vector3 tmpVector = new Vector3(); field in Animation3DTest 159 shadowLight.begin(character.transform.getTranslation(tmpVector), cam.direction); in render()
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
D | MotionPath.java | 82 Vector3f tmpVector = vars.vect2; in interpolatePath() local 96 tmpVector.set(temp); in interpolatePath() 97 …control.setDirection(tmpVector.subtractLocal(control.getSpatial().getLocalTranslation()).normalize… in interpolatePath()
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