Searched refs:translateX (Results 1 – 11 of 11) sorted by relevance
27 private float translateX; field in ShadowCanvas46 this.translateX = x; in translate()76 int x = (int) (left + translateX); in drawBitmap()
29 SK_PROPERTY(translateX),46 SK_MEMBER_PROPERTY(translateX, Float),166 case SK_PROPERTY(translateX): in getProperty()256 case SK_PROPERTY(translateX): in setProperty()
1838 <!-- @attribute translateX The [2][0] element of the 3x3 matrix. -->1839 <xs:attribute name="translateX" type="Sk:Float"/>
291 * `slide-left-animation` Animates transform from `none` to `translateX(-100%)`;292 * `slide-right-animation` Animates transform from `none` to `translateX(100%)`;293 * `slide-from-left-animation` Animates transform from `translateX(-100%)` to `none`;294 * `slide-from-right-animation` Animates transform from `translateX(100%)` to `none`;
283 * `slide-left-animation` Animates transform from `none` to `translateX(-100%)`;284 * `slide-right-animation` Animates transform from `none` to `translateX(100%)`;285 * `slide-from-left-animation` Animates transform from `translateX(-100%)` to `none`;286 * `slide-from-right-animation` Animates transform from `translateX(100%)` to `none`;
100 translateX(x - this.x); in setX()112 public void translateX (float xAmount) { in translateX() method in PolygonSprite
195 translateX(x - this.x); in setX()223 public void translateX (float xAmount) { in translateX() method in Sprite
86 sprite.translateX(10 * Gdx.graphics.getDeltaTime()); in render()
15 transform will zoom (CSS scale), pan (CSS translateX, translateY),
563 SkScalar translateX = SkIntToScalar(32); in test_transform_helper() local565 matrix.setTranslateX(translateX); in test_transform_helper()576 REPORTER_ASSERT(reporter, dst.rect().left() == orig.rect().left() + translateX); in test_transform_helper()
191 public void translateX (float units) { in translateX() method in Decal