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Searched refs:u_color (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_clear.c52 union util_color u_color; in i915_clear_emit() local
67 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit()
69 clear_color = u_color.ui; in i915_clear_emit()
72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); in i915_clear_emit()
78 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit()
80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); in i915_clear_emit()
81 clear_color8888 = u_color.ui; in i915_clear_emit()
/external/libgdx/tests/gdx-tests-android/assets/data/shaders/
Dflat-vert.glsl4 uniform vec4 u_color;
9 v_color = u_color;
Dshadowmap-vert.glsl7 uniform vec4 u_color;
17 v_color = u_color;
Dprojtex-vert.glsl9 uniform vec3 u_color;
22 v_color = u_color;
/external/deqp/modules/gles3/functional/
Des3fDepthTests.cpp60 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::DepthShader
81 , u_color(getUniformByName("u_color")) in DepthShader()
99 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
Des3fStencilTests.cpp80 , u_color (getUniformByName("u_color")) in StencilShader()
103 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
112 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::StencilShader
Des3fFboTestUtil.hpp196 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
Des3fFboTestUtil.cpp814 , u_color (getUniformByName("u_color")) in DepthGradientShader()
841 const tcu::Vec4 color (u_color.value.f4); in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp60 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::DepthShader
78 , u_color(getUniformByName("u_color")) in DepthShader()
96 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
Des2fStencilTests.cpp77 , u_color (getUniformByName("u_color")) in StencilShader()
100 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
109 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::StencilShader
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DShaderTest.java116 protected final int u_color = register(new Uniform("u_color")); field in ShaderTest.TestShader
169 set(u_color, colorAttr.color); in render()