Searched refs:u_color (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_clear.c | 52 union util_color u_color; in i915_clear_emit() local 67 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit() 69 clear_color = u_color.ui; in i915_clear_emit() 72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); in i915_clear_emit() 78 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit() 80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); in i915_clear_emit() 81 clear_color8888 = u_color.ui; in i915_clear_emit()
|
/external/libgdx/tests/gdx-tests-android/assets/data/shaders/ |
D | flat-vert.glsl | 4 uniform vec4 u_color; 9 v_color = u_color;
|
D | shadowmap-vert.glsl | 7 uniform vec4 u_color; 17 v_color = u_color;
|
D | projtex-vert.glsl | 9 uniform vec3 u_color; 22 v_color = u_color;
|
/external/deqp/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 60 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::DepthShader 81 , u_color(getUniformByName("u_color")) in DepthShader() 99 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
|
D | es3fStencilTests.cpp | 80 , u_color (getUniformByName("u_color")) in StencilShader() 103 const tcu::Vec4 color(u_color.value.f4); in shadeFragments() 112 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::StencilShader
|
D | es3fFboTestUtil.hpp | 196 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
|
D | es3fFboTestUtil.cpp | 814 , u_color (getUniformByName("u_color")) in DepthGradientShader() 841 const tcu::Vec4 color (u_color.value.f4); in shadeFragments()
|
/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 60 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::DepthShader 78 , u_color(getUniformByName("u_color")) in DepthShader() 96 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
|
D | es2fStencilTests.cpp | 77 , u_color (getUniformByName("u_color")) in StencilShader() 100 const tcu::Vec4 color(u_color.value.f4); in shadeFragments() 109 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::StencilShader
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | ShaderTest.java | 116 protected final int u_color = register(new Uniform("u_color")); field in ShaderTest.TestShader 169 set(u_color, colorAttr.color); in render()
|