Searched refs:ubo (Results 1 – 25 of 39) sorted by relevance
12
1dEQP-GLES3.functional.buffer.copy.basic.array_copy_read 2dEQP-GLES3. ...
20 add_library(deqp-vk-ubo STATIC ${DEQP_VK_UBO_SRCS})21 target_link_libraries(deqp-vk-ubo ${DEQP_VK_UBO_LIBS})
32 namespace ubo namespace
36 namespace ubo namespace
30707 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_vertex30708 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_fragment30709 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_both30710 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_vertex30711 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_fragment30712 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_both30713 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_vertex30714 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_fragment30715 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_both30716 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_vec2_vertex[all …]
3344 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex3345 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_fragment3346 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_compute3347 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_vertex3348 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_fragment3349 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_compute3350 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex3351 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment3352 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_compute3353 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex[all …]
30829 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_vertex30830 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_fragment30831 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_both30832 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_vertex30833 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_fragment30834 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_both30835 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_vertex30836 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_fragment30837 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_both30838 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_vec2_vertex[all …]
3639 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex3640 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_fragment3641 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_compute3642 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_geometry3643 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_tessellation_control3644 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_tessellation_evaluation3645 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_vertex3646 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_fragment3647 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_compute3648 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_geometry[all …]
74632 dEQP-VK.glsl.opaque_type_indexing.ubo.const_literal_vertex74633 dEQP-VK.glsl.opaque_type_indexing.ubo.const_literal_fragment74634 dEQP-VK.glsl.opaque_type_indexing.ubo.const_literal_compute74635 dEQP-VK.glsl.opaque_type_indexing.ubo.const_expression_vertex74636 dEQP-VK.glsl.opaque_type_indexing.ubo.const_expression_fragment74637 dEQP-VK.glsl.opaque_type_indexing.ubo.const_expression_compute74638 dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_vertex74639 dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_fragment74640 dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_compute74641 dEQP-VK.glsl.opaque_type_indexing.ubo.dynamically_uniform_vertex[all …]
3139 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex3140 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_fragment3141 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_compute3142 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_vertex3143 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_fragment3144 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_compute3145 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex3146 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment3147 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_compute3148 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex[all …]
28400 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_vertex28401 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_fragment28402 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_both28403 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_vertex28404 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_fragment28405 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_both28406 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_vertex28407 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_fragment28408 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_both28409 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_vec2_vertex[all …]
10 add_subdirectory(ubo)28 ubo69 deqp-vk-ubo
28479 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_vertex28480 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_fragment28481 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_float_both28482 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_vertex28483 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_fragment28484 dEQP-GLES3.functional.ubo.single_basic_type.shared.mediump_float_both28485 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_vertex28486 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_fragment28487 dEQP-GLES3.functional.ubo.single_basic_type.shared.highp_float_both28488 dEQP-GLES3.functional.ubo.single_basic_type.shared.lowp_vec2_vertex[all …]
3202 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex3203 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_fragment3204 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_compute3205 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_vertex3206 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_fragment3207 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_compute3208 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex3209 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment3210 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_compute3211 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex[all …]
41 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41
74079 dEQP-VK.glsl.opaque_type_indexing.ubo.const_literal_vertex74080 dEQP-VK.glsl.opaque_type_indexing.ubo.const_literal_fragment74081 dEQP-VK.glsl.opaque_type_indexing.ubo.const_literal_compute74082 dEQP-VK.glsl.opaque_type_indexing.ubo.const_expression_vertex74083 dEQP-VK.glsl.opaque_type_indexing.ubo.const_expression_fragment74084 dEQP-VK.glsl.opaque_type_indexing.ubo.const_expression_compute74085 dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_vertex74086 dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_fragment74087 dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_compute74088 dEQP-VK.glsl.opaque_type_indexing.ubo.dynamically_uniform_vertex[all …]
25 + dEQP-GLES31.functional.ubo.*
4039 struct gl_uniform_block *ubo = get_next_uniform_block(state); in hir() local4040 ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name); in hir()4042 if (!state->symbols->add_uniform_block(ubo)) { in hir()4045 "the current scope.\n", ubo->Name); in hir()4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks, in hir()4070 &ubo->Uniforms[ubo->NumUniforms++]; in hir()4072 var->uniform_block = ubo - state->uniform_blocks; in hir()4076 ubo_var->Buffer = ubo - state->uniform_blocks; in hir()