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Searched refs:unbind (Results 1 – 25 of 71) sorted by relevance

123

/external/mesa3d/src/gallium/state_trackers/clover/core/
Dkernel.hpp50 void unbind();
90 virtual void unbind(exec_context &ctx) = 0;
126 virtual void unbind(exec_context &ctx);
138 virtual void unbind(exec_context &ctx);
152 virtual void unbind(exec_context &ctx);
164 virtual void unbind(exec_context &ctx);
177 virtual void unbind(exec_context &ctx);
190 virtual void unbind(exec_context &ctx);
203 virtual void unbind(exec_context &ctx);
Dkernel.cpp92 exec.unbind(); in launch()
166 _cl_kernel::exec_context::unbind() { in unbind() function in _cl_kernel::exec_context
168 arg->unbind(*this); in unbind()
212 _cl_kernel::scalar_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::scalar_argument
243 _cl_kernel::global_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::global_argument
276 _cl_kernel::local_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::local_argument
305 _cl_kernel::constant_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::constant_argument
335 _cl_kernel::image_rd_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::image_rd_argument
365 _cl_kernel::image_wr_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::image_wr_argument
391 _cl_kernel::sampler_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::sampler_argument
[all …]
Dsampler.hpp48 void unbind(clover::command_queue &q, void *st);
Dsampler.cpp71 _cl_sampler::unbind(clover::command_queue &q, void *st) { in unbind() function in _cl_sampler
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
DVertexData.java69 public void unbind (ShaderProgram shader); in unbind() method
73 public void unbind (ShaderProgram shader, int[] locations); in unbind() method
DFrameBuffer.java77 public static void unbind () { in unbind() method in FrameBuffer
78 GLFrameBuffer.unbind(); in unbind()
DVertexArray.java148 public void unbind (ShaderProgram shader) { in unbind() method in VertexArray
149 unbind(shader, null); in unbind()
153 public void unbind (ShaderProgram shader, int[] locations) { in unbind() method in VertexArray
DVertexBufferObjectSubData.java197 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObjectSubData
198 unbind(shader, null); in unbind()
202 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObjectSubData
DVertexBufferObject.java224 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObject
225 unbind(shader, null); in unbind()
229 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObject
DVertexBufferObjectWithVAO.java225 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObjectWithVAO
226 unbind(shader, null); in unbind()
230 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObjectWithVAO
DIndexData.java72 public void unbind (); in unbind() method
DIndexArray.java111 public void unbind () { in unbind() method in IndexArray
DGLFrameBuffer.java259 public static void unbind () { in unbind() method in GLFrameBuffer
286 unbind(); in end()
/external/chromium-trace/catapult/third_party/flot/
Djquery.flot.navigate.js103 …eel",a):this.trigger("mousewheel")},unmousewheel:function(a){return this.unbind("mousewheel",a)}})…
327 eventHolder.unbind(plot.getOptions().zoom.trigger, onZoomClick);
328 eventHolder.unbind("mousewheel", onMouseWheel);
329 eventHolder.unbind("dragstart", onDragStart);
330 eventHolder.unbind("drag", onDrag);
331 eventHolder.unbind("dragend", onDragEnd);
Djquery.flot.navigate.min.js7unbind("mousewheel",a)}})})(jQuery);(function($){var options={xaxis:{zoomRange:null,panRange:null}…
Djquery.flot.crosshair.js165 eventHolder.unbind("mouseout", onMouseOut);
166 eventHolder.unbind("mousemove", onMouseMove);
Djquery.flot.crosshair.min.js7 …hutdown.push(function(plot,eventHolder){eventHolder.unbind("mouseout",onMouseOut);eventHolder.unbi…
Djquery.flot.selection.min.js7 …Holder){eventHolder.unbind("mousemove",onMouseMove);eventHolder.unbind("mousedown",onMouseDown);if…
Djquery.flot.selection.js338 eventHolder.unbind("mousemove", onMouseMove);
339 eventHolder.unbind("mousedown", onMouseDown);
342 $(document).unbind("mouseup", mouseUpHandler);
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
DVertexBufferObject.java191 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObject
192 unbind(shader, null); in unbind()
196 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObject
DVertexBufferObjectWithVAO.java221 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObjectWithVAO
222 unbind(shader, null); in unbind()
226 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObjectWithVAO
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DIndexBufferObjectShaderTest.java58 ibo.unbind(); in render()
59 vbo.unbind(shader); in render()
DVertexBufferObjectShaderTest.java58 indices.unbind(); in render()
59 vbo.unbind(shader); in render()
DVBOWithVAOPerformanceTest.java455 public void unbind(final ShaderProgram shader) { in unbind() method in VBOWithVAOPerformanceTest.OldVertexBufferObjectWithVAO
456 unbind(shader, null); in unbind()
460 public void unbind(final ShaderProgram shader, final int[] locations) { in unbind() method in VBOWithVAOPerformanceTest.OldVertexBufferObjectWithVAO
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DMesh.java388 public void unbind (final ShaderProgram shader) { in unbind() method in Mesh
389 unbind(shader, null); in unbind()
397 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in Mesh
398 vertices.unbind(shader, locations); in unbind()
399 if (indices.getNumIndices() > 0) indices.unbind(); in unbind()
501 if (autoBind) unbind(shader); in render()

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