/external/mesa3d/src/gallium/state_trackers/clover/core/ |
D | kernel.hpp | 50 void unbind(); 90 virtual void unbind(exec_context &ctx) = 0; 126 virtual void unbind(exec_context &ctx); 138 virtual void unbind(exec_context &ctx); 152 virtual void unbind(exec_context &ctx); 164 virtual void unbind(exec_context &ctx); 177 virtual void unbind(exec_context &ctx); 190 virtual void unbind(exec_context &ctx); 203 virtual void unbind(exec_context &ctx);
|
D | kernel.cpp | 92 exec.unbind(); in launch() 166 _cl_kernel::exec_context::unbind() { in unbind() function in _cl_kernel::exec_context 168 arg->unbind(*this); in unbind() 212 _cl_kernel::scalar_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::scalar_argument 243 _cl_kernel::global_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::global_argument 276 _cl_kernel::local_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::local_argument 305 _cl_kernel::constant_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::constant_argument 335 _cl_kernel::image_rd_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::image_rd_argument 365 _cl_kernel::image_wr_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::image_wr_argument 391 _cl_kernel::sampler_argument::unbind(exec_context &ctx) { in unbind() function in _cl_kernel::sampler_argument [all …]
|
D | sampler.hpp | 48 void unbind(clover::command_queue &q, void *st);
|
D | sampler.cpp | 71 _cl_sampler::unbind(clover::command_queue &q, void *st) { in unbind() function in _cl_sampler
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | VertexData.java | 69 public void unbind (ShaderProgram shader); in unbind() method 73 public void unbind (ShaderProgram shader, int[] locations); in unbind() method
|
D | FrameBuffer.java | 77 public static void unbind () { in unbind() method in FrameBuffer 78 GLFrameBuffer.unbind(); in unbind()
|
D | VertexArray.java | 148 public void unbind (ShaderProgram shader) { in unbind() method in VertexArray 149 unbind(shader, null); in unbind() 153 public void unbind (ShaderProgram shader, int[] locations) { in unbind() method in VertexArray
|
D | VertexBufferObjectSubData.java | 197 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObjectSubData 198 unbind(shader, null); in unbind() 202 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObjectSubData
|
D | VertexBufferObject.java | 224 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObject 225 unbind(shader, null); in unbind() 229 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObject
|
D | VertexBufferObjectWithVAO.java | 225 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObjectWithVAO 226 unbind(shader, null); in unbind() 230 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObjectWithVAO
|
D | IndexData.java | 72 public void unbind (); in unbind() method
|
D | IndexArray.java | 111 public void unbind () { in unbind() method in IndexArray
|
D | GLFrameBuffer.java | 259 public static void unbind () { in unbind() method in GLFrameBuffer 286 unbind(); in end()
|
/external/chromium-trace/catapult/third_party/flot/ |
D | jquery.flot.navigate.js | 103 …eel",a):this.trigger("mousewheel")},unmousewheel:function(a){return this.unbind("mousewheel",a)}})… 327 eventHolder.unbind(plot.getOptions().zoom.trigger, onZoomClick); 328 eventHolder.unbind("mousewheel", onMouseWheel); 329 eventHolder.unbind("dragstart", onDragStart); 330 eventHolder.unbind("drag", onDrag); 331 eventHolder.unbind("dragend", onDragEnd);
|
D | jquery.flot.navigate.min.js | 7 …unbind("mousewheel",a)}})})(jQuery);(function($){var options={xaxis:{zoomRange:null,panRange:null}…
|
D | jquery.flot.crosshair.js | 165 eventHolder.unbind("mouseout", onMouseOut); 166 eventHolder.unbind("mousemove", onMouseMove);
|
D | jquery.flot.crosshair.min.js | 7 …hutdown.push(function(plot,eventHolder){eventHolder.unbind("mouseout",onMouseOut);eventHolder.unbi…
|
D | jquery.flot.selection.min.js | 7 …Holder){eventHolder.unbind("mousemove",onMouseMove);eventHolder.unbind("mousedown",onMouseDown);if…
|
D | jquery.flot.selection.js | 338 eventHolder.unbind("mousemove", onMouseMove); 339 eventHolder.unbind("mousedown", onMouseDown); 342 $(document).unbind("mouseup", mouseUpHandler);
|
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
D | VertexBufferObject.java | 191 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObject 192 unbind(shader, null); in unbind() 196 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObject
|
D | VertexBufferObjectWithVAO.java | 221 public void unbind (final ShaderProgram shader) { in unbind() method in VertexBufferObjectWithVAO 222 unbind(shader, null); in unbind() 226 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in VertexBufferObjectWithVAO
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | IndexBufferObjectShaderTest.java | 58 ibo.unbind(); in render() 59 vbo.unbind(shader); in render()
|
D | VertexBufferObjectShaderTest.java | 58 indices.unbind(); in render() 59 vbo.unbind(shader); in render()
|
D | VBOWithVAOPerformanceTest.java | 455 public void unbind(final ShaderProgram shader) { in unbind() method in VBOWithVAOPerformanceTest.OldVertexBufferObjectWithVAO 456 unbind(shader, null); in unbind() 460 public void unbind(final ShaderProgram shader, final int[] locations) { in unbind() method in VBOWithVAOPerformanceTest.OldVertexBufferObjectWithVAO
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | Mesh.java | 388 public void unbind (final ShaderProgram shader) { in unbind() method in Mesh 389 unbind(shader, null); in unbind() 397 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind() method in Mesh 398 vertices.unbind(shader, locations); in unbind() 399 if (indices.getNumIndices() > 0) indices.unbind(); in unbind() 501 if (autoBind) unbind(shader); in render()
|