Searched refs:use4componentVertices (Results 1 – 3 of 3) sorted by relevance
69 public btTriangleMesh(boolean use32bitIndices, boolean use4componentVertices) { in btTriangleMesh() argument70 this(CollisionJNI.new_btTriangleMesh__SWIG_0(use32bitIndices, use4componentVertices), true); in btTriangleMesh()
21 btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices) in btTriangleMesh() argument23 m_use4componentVertices(use4componentVertices), in btTriangleMesh()
41 btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);