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Searched refs:use4componentVertices (Results 1 – 3 of 3) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtTriangleMesh.java69 public btTriangleMesh(boolean use32bitIndices, boolean use4componentVertices) { in btTriangleMesh() argument
70 this(CollisionJNI.new_btTriangleMesh__SWIG_0(use32bitIndices, use4componentVertices), true); in btTriangleMesh()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
DbtTriangleMesh.cpp21 btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices) in btTriangleMesh() argument
23 m_use4componentVertices(use4componentVertices), in btTriangleMesh()
DbtTriangleMesh.h41 btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);