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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtMatrix3x3.h31 #define v0100 (_mm_set_ps(0.0f,0.0f,1.0f,0.0f)) macro
35 const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
260 V2 = V2 + v0100; in ATTRIBUTE_ALIGNED16()
321 m_el[1] = v0100; in ATTRIBUTE_ALIGNED16()
334 identityMatrix(v1000, v0100, v0010); in ATTRIBUTE_ALIGNED16()