Searched refs:vRotation (Results 1 – 1 of 1) sorted by relevance
68 protected float vRotation = FastMath.PI / 6; field in ChaseCamera78 protected float targetVRotation = vRotation;270 float hDistance = (distance) * FastMath.sin((FastMath.PI / 2) - vRotation); in computePosition()271 …pos.set(hDistance * FastMath.cos(rotation), (distance) * FastMath.sin(vRotation), hDistance * Fast… in computePosition()435 … vRotation = FastMath.interpolateLinear(vRotationLerpFactor, vRotation, targetVRotation); in updateCamera()436 … if (targetVRotation + 0.01f >= vRotation && targetVRotation - 0.01f <= vRotation) { in updateCamera()447 vRotation = targetVRotation; in updateCamera()758 vRotation = angle; in setDefaultVerticalRotation()805 return vRotation; in getVerticalRotation()