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Searched refs:vRotation (Results 1 – 1 of 1) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/input/
DChaseCamera.java68 protected float vRotation = FastMath.PI / 6; field in ChaseCamera
78 protected float targetVRotation = vRotation;
270 float hDistance = (distance) * FastMath.sin((FastMath.PI / 2) - vRotation); in computePosition()
271 …pos.set(hDistance * FastMath.cos(rotation), (distance) * FastMath.sin(vRotation), hDistance * Fast… in computePosition()
435vRotation = FastMath.interpolateLinear(vRotationLerpFactor, vRotation, targetVRotation); in updateCamera()
436 … if (targetVRotation + 0.01f >= vRotation && targetVRotation - 0.01f <= vRotation) { in updateCamera()
447 vRotation = targetVRotation; in updateCamera()
758 vRotation = angle; in setDefaultVerticalRotation()
805 return vRotation; in getVerticalRotation()