Searched refs:v_pos (Results 1 – 8 of 8) sorted by relevance
/external/webrtc/talk/media/base/ |
D | fakevideorenderer.h | 140 const uint8_t* v_pos = v_plane; in CheckFrameColorYuv() local 149 uint8_t v_value = *(v_pos + j); in CheckFrameColorYuv() 155 v_pos += v_pitch; in CheckFrameColorYuv()
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D | videoframe_unittest.h | 216 int y1_pos, y2_pos, u_pos, v_pos; in CreateYuv422Sample() local 217 if (!GetYuv422Packing(fourcc, &y1_pos, &y2_pos, &u_pos, &v_pos)) { in CreateYuv422Sample() 234 quad[v_pos] = ((y / 63) & 1) ? 192 : 64; in CreateYuv422Sample() 291 int y1_pos, y2_pos, u_pos, v_pos; in ConvertYuv422() local 292 if (!GetYuv422Packing(fourcc, &y1_pos, &y2_pos, &u_pos, &v_pos)) { in ConvertYuv422() 317 (quad1[v_pos] + quad2[v_pos] + 1) / 2; in ConvertYuv422() 393 int* v_pos) { in GetYuv422Packing() argument 395 *y1_pos = 0; *u_pos = 1; *y2_pos = 2; *v_pos = 3; in GetYuv422Packing() 397 *u_pos = 0; *y1_pos = 1; *v_pos = 2; *y2_pos = 3; in GetYuv422Packing()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | main.fragment.glsl | 89 varying vec3 v_pos; 177 vec3 lightDir = u_spotLights[i].position - v_pos; 207 vec3 lightDir = u_pointLights[i].position - v_pos;
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D | pass2.fragment.glsl | 54 varying vec3 v_pos; 153 vec3 lightDir = u_lightPosition - v_pos;
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D | pass2.vertex.glsl | 132 varying vec3 v_pos; 174 v_pos = pos.xyz;
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D | main.vertex.glsl | 167 varying vec3 v_pos; 204 v_pos = pos.xyz;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | main.fragment.glsl | 116 varying vec3 v_pos; 211 vec3 lightDir = u_spotLights[i].position - v_pos; 252 vec3 lightDir = u_pointLights[i].position - v_pos;
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D | main.vertex.glsl | 167 varying vec3 v_pos; 218 v_pos = pos.xyz;
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