/external/deqp/data/gles2/shaders/ |
D | linkage.test | 3 desc "varying declared in fragment shader, no reference in vertex shader" 14 varying mediump float var; 26 desc "varying declared in vertex shader, no reference in fragment shader" 29 varying mediump float var; 45 desc "varying declared in both vertex and fragment shader, but not used" 48 varying mediump float var; 55 varying mediump float var; 65 desc "varying declared in both shaders, statically used in fragment shader" 69 varying mediump float var; 76 varying mediump float var; [all …]
|
D | qualification_order.test | 16 invariant varying lowp float x0; 32 invariant varying lowp float x0; 51 varying lowp float x0; 67 varying lowp float x0; 86 invariant varying float x0; 102 invariant varying float x0; 125 invariant lowp varying float x0; 141 invariant lowp varying float x0; 160 varying invariant lowp float x0; 176 varying invariant lowp float x0; [all …]
|
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.vert | 17 varying vec3 vNormal; 18 varying vec2 texCoord; 19 varying vec3 vPosition; 20 varying vec3 vnPosition; 21 varying vec3 vViewDir; 22 varying vec3 vnViewDir; 23 varying vec4 vLightDir; 24 varying vec4 vnLightDir; 26 varying vec3 lightVec; 28 varying vec4 AmbientSum; [all …]
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | main.vertex.glsl | 17 varying vec4 v_color; 24 varying vec3 v_normal; 33 varying vec2 v_diffuseUV; 38 varying vec2 v_normalUV; 39 varying vec3 v_binormal; 40 varying vec3 v_tangent; 45 varying vec2 v_specularUV; 46 varying vec3 v_viewVec; 125 varying float v_opacity; 129 varying float v_alphaTest; [all …]
|
D | main.fragment.glsl | 27 varying vec4 v_color; 33 varying vec2 v_diffuseUV; 38 varying vec2 v_specularUV; 39 varying vec3 v_viewVec; 44 varying vec2 v_normalUV; 45 varying vec3 v_binormal; 46 varying vec3 v_tangent; 71 varying vec4 v_dirShadowMapUv[numDirectionalLights]; 110 varying vec4 v_spotShadowMapUv[numSpotLights]; 116 varying vec3 v_pos; [all …]
|
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
D | test.glsl | 10 varying vec3 v_lightDir; 11 varying vec3 v_lightCol; 12 varying vec3 v_viewDir; 13 varying vec3 v_ambientLight; 15 varying vec3 v_reflect; 67 varying vec3 v_lightDir; 68 varying vec3 v_lightCol; 69 varying vec3 v_viewDir; 70 varying vec3 v_ambientLight; 72 varying vec3 v_reflect;
|
D | fur.glsl | 9 varying float v_pass; 12 varying vec3 v_lightDir; 13 varying vec3 v_lightCol; 14 varying vec3 v_viewDir; 59 varying vec3 v_lightDir; 60 varying vec3 v_lightCol; 61 varying vec3 v_viewDir; 65 varying float v_pass;
|
D | g_attributes.glsl | 17 * If the attribute is available it will passed using a varying, otherwise it's a no-op 51 varying vec4 v_position; 68 varying vec4 v_position; 78 varying vec4 v_color; 95 varying vec4 v_color; 105 varying vec3 v_normal; 122 varying vec3 v_normal; 132 varying vec3 v_binormal; 149 varying vec3 v_binormal; 159 varying vec3 v_tangent; [all …]
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | main.vertex.glsl | 17 varying vec4 v_color; 24 varying vec3 v_normal; 33 varying vec2 v_diffuseUV; 38 varying vec2 v_normalUV; 39 varying vec3 v_binormal; 40 varying vec3 v_tangent; 45 varying vec2 v_specularUV; 46 varying vec3 v_viewVec; 125 varying float v_opacity; 129 varying float v_alphaTest; [all …]
|
D | pass2.vertex.glsl | 84 varying vec4 v_color; 91 varying vec3 v_normal; 100 varying vec2 v_diffuseUV; 105 varying vec2 v_normalUV; 106 varying vec3 v_binormal; 107 varying vec3 v_tangent; 112 varying vec2 v_specularUV; 113 varying vec3 v_viewVec; 120 varying vec3 v_lightDiffuse; 123 varying vec3 v_lightSpecular; [all …]
|
D | pass2.fragment.glsl | 18 varying vec4 v_color; 24 varying vec2 v_diffuseUV; 29 varying vec2 v_specularUV; 30 varying vec3 v_viewVec; 35 varying vec2 v_normalUV; 36 varying vec3 v_binormal; 37 varying vec3 v_tangent; 54 varying vec3 v_pos; 57 varying vec3 v_normal; 65 varying vec4 v_shadowMapUv;
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | particles.fragment.glsl | 15 varying vec4 v_color; 16 varying MED vec2 v_texCoords0; 25 varying vec4 v_color; 26 varying mat2 v_rotation; 27 varying MED vec4 v_region; 28 varying vec2 v_uvRegionCenter;
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | GBuf.vert | 9 varying vec2 texCoord; 11 varying vec4 AmbientSum; 12 varying vec4 DiffuseSum; 13 varying vec4 SpecularSum; 21 varying mat3 tbnMat; 28 varying vec3 vNormal; 29 varying float vDepth;
|
D | Lighting.vert | 18 varying vec2 texCoord; 20 varying vec2 texCoord2; 24 varying vec3 AmbientSum; 25 varying vec4 DiffuseSum; 26 varying vec3 SpecularSum; 32 varying vec3 lightVec; 33 //varying vec4 spotVec; 43 varying vec3 vNormal; 45 //varying vec3 vPosition; 46 varying vec3 vViewDir; [all …]
|
D | GBuf.frag | 5 varying vec2 texCoord; 6 varying vec4 AmbientSum; 7 varying vec4 DiffuseSum; 8 varying vec4 SpecularSum; 10 varying float vDepth; 11 varying vec3 vNormal; 27 varying mat3 tbnMat;
|
D | Lighting.frag | 6 varying vec2 texCoord; 8 varying vec2 texCoord2; 11 varying vec3 AmbientSum; 12 varying vec4 DiffuseSum; 13 varying vec3 SpecularSum; 17 //varying vec3 vPosition; 18 varying vec3 vViewDir; 19 varying vec4 vLightDir; 20 varying vec3 lightVec; 22 varying vec2 vertexLightValues; [all …]
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | simple_water.vert | 21 varying vec4 lightDir; 22 varying vec4 waterTex1; 23 varying vec4 waterTex2; 24 varying vec4 position; 25 varying vec4 viewDir; 26 varying vec4 viewpos; 27 varying vec4 viewLightDir; 28 varying vec4 viewCamDir;
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | default.fragment.glsl | 17 varying vec3 v_normal; 21 varying vec4 v_color; 25 varying float v_opacity; 27 varying float v_alphaTest; 36 varying MED vec2 v_diffuseUV; 40 varying MED vec2 v_specularUV; 64 varying vec3 v_lightDiffuse; 71 varying vec3 v_lightSpecular; 77 varying vec3 v_shadowMapUv; 97 varying vec3 v_ambientLight; [all …]
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
D | PostShadowPSSM.vert | 9 varying vec4 projCoord0; 10 varying vec4 projCoord1; 11 varying vec4 projCoord2; 12 varying vec4 projCoord3; 14 varying float shadowPosition;
|
/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.h | 38 GrGLSLVarying(GrSLType type, Varying varying) in GrGLSLVarying() argument 39 : fVarying(varying), fType(type), fVsOut(nullptr), fGsIn(nullptr), fGsOut(nullptr), in GrGLSLVarying() 103 GrGLSLVarying* varying, 105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use addFlatVarying. 106 this->internalAddVarying(name, varying, precision, false /*flat*/); 116 GrGLSLVarying* varying, 118 this->internalAddVarying(name, varying, precision, true /*flat*/);
|
D | GrGLSLVarying.cpp | 41 GrGLSLVarying* varying, in internalAddVarying() argument 47 SkASSERT(varying); in internalAddVarying() 48 v.fType = varying->fType; in internalAddVarying() 53 if (varying->vsVarying()) { in internalAddVarying() 54 varying->fVsOut = v.fVsOut.c_str(); in internalAddVarying() 59 varying->fGsIn = v.fVsOut.c_str(); in internalAddVarying() 60 varying->fGsOut = v.fGsOut.c_str(); in internalAddVarying() 63 if (varying->fsVarying()) { in internalAddVarying() 64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()
|
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | linkage.test | 3 group varying "Varying linkage" 10 desc "varying declared in vertex shader, no reference in fragment shader" 33 desc "varying declared in both vertex and fragment shader, but not used" 57 desc "varying declared in both shaders, statically used in fragment shader" 85 desc "varying declared and statically used in vertex shader, no reference in fragment shader" 111 desc "varying declared and statically used in vertex shader, only declared in fragment shader" 138 desc "varying statically used in both vertex and fragment shader" 168 desc "varying declared as highp in vertex shader, but mediump in fragment shader" 201 desc "varying declared as highp in vertex shader, but lowp in fragment shader" 234 desc "varying declared as lowp in vertex shader, but mediump in fragment shader" [all …]
|
/external/deqp/doc/testspecs/GLES31/ |
D | functional.shaders.multisample_interpolation.txt | 45 test pattern with a sample-qualified varying. Using the same reasoning as in 62 verified by interpolating a varying containing screen-space location in pixels. 65 varying with interpolateAtSample(). The tests render narrow triangles and 72 per-sample qualified varying and the value returned by 79 interpolateAtCentroid are equal to the values of a centroid qualified varying. 81 centroid-qualified and non-centroid-qualified varying and then compares the 82 values of centroid-qualified varying and interpolateAtCentroid function return 83 value when given the non-centroid-qualified varying as an input. 86 when given a varying array element as an input. Tests render multiple narrow 94 cases test interpolateAtOffset() function targeting a varying without [all …]
|
/external/libgdx/tests/gdx-tests-android/assets/data/shaders/ |
D | projtex-vert.glsl | 11 varying vec3 v_color; 12 varying vec4 v_texcoords; 13 varying vec3 v_normal; 14 varying vec3 v_position;
|
D | projtex-frag.glsl | 8 varying vec3 v_color; 9 varying vec4 v_texcoords; 10 varying vec3 v_normal; 11 varying vec3 v_position;
|