Searched refs:vertAccessName (Results 1 – 3 of 3) sorted by relevance
994 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local996 …string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName… in init()997 …string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fr… in init()
1029 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local1031 …string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName… in init()1032 …string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fr… in init()
1085 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); in init() local1087 …string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName… in init()1088 …string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fr… in init()