Searched refs:vertFragStr (Results 1 – 2 of 2) sorted by relevance
2844 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local2850 …g caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFragStr; in addShaderCompilationPerformanceCases()2973 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local2987 …::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()3004 string invalidCaseName = de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()3034 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local3040 string caseName = de::toString(numOpers) + "_operations_" + vertFragStr; in addShaderCompilationPerformanceCases()
2864 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local2870 …g caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFragStr; in addShaderCompilationPerformanceCases()2993 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local3007 …::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()3024 string invalidCaseName = de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()3054 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local3060 string caseName = de::toString(numOpers) + "_operations_" + vertFragStr; in addShaderCompilationPerformanceCases()