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Searched refs:vertFragStr (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2844 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local
2850 …g caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFragStr; in addShaderCompilationPerformanceCases()
2973 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local
2987 …::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()
3004 string invalidCaseName = de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()
3034 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local
3040 string caseName = de::toString(numOpers) + "_operations_" + vertFragStr; in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2864 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local
2870 …g caseName = string("") + lightTypeName + "_" + de::toString(numLights) + "_lights_" + vertFragStr; in addShaderCompilationPerformanceCases()
2993 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local
3007 …::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()
3024 string invalidCaseName = de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()
3054 const char* vertFragStr = isVertex ? "vertex" : "fragment"; in addShaderCompilationPerformanceCases() local
3060 string caseName = de::toString(numOpers) + "_operations_" + vertFragStr; in addShaderCompilationPerformanceCases()