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Searched refs:vertexAttributes (Results 1 – 6 of 6) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
DModelCache.java51 Mesh obtain (VertexAttributes vertexAttributes, int vertexCount, int indexCount); in obtain() argument
73 public Mesh obtain (VertexAttributes vertexAttributes, int vertexCount, int indexCount) { in obtain() argument
76 if (mesh.getVertexAttributes().equals(vertexAttributes) && mesh.getMaxVertices() >= vertexCount in obtain()
85 Mesh result = new Mesh(false, vertexCount, indexCount, vertexAttributes); in obtain()
114 public Mesh obtain (VertexAttributes vertexAttributes, int vertexCount, int indexCount) { in obtain() argument
117 if (mesh.getVertexAttributes().equals(vertexAttributes) && mesh.getMaxVertices() == vertexCount in obtain()
124 Mesh result = new Mesh(true, vertexCount, indexCount, vertexAttributes); in obtain()
261 VertexAttributes vertexAttributes = first.meshPart.mesh.getVertexAttributes(); in end() local
266 meshBuilder.begin(vertexAttributes); in end()
276 final boolean sameMesh = va.equals(vertexAttributes) in end()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
DG3dModelLoader.java144 Array<VertexAttribute> vertexAttributes = new Array<VertexAttribute>(); in parseAttributes() local
151 vertexAttributes.add(VertexAttribute.Position()); in parseAttributes()
153 vertexAttributes.add(VertexAttribute.Normal()); in parseAttributes()
155 vertexAttributes.add(VertexAttribute.ColorUnpacked()); in parseAttributes()
157 vertexAttributes.add(VertexAttribute.ColorPacked()); in parseAttributes()
159 vertexAttributes.add(VertexAttribute.Tangent()); in parseAttributes()
161 vertexAttributes.add(VertexAttribute.Binormal()); in parseAttributes()
163 vertexAttributes.add(VertexAttribute.TexCoords(unit++)); in parseAttributes()
165 vertexAttributes.add(VertexAttribute.BoneWeight(blendWeightCount++)); in parseAttributes()
171 return vertexAttributes.toArray(VertexAttribute.class); in parseAttributes()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DVBOWithVAOPerformanceTest.java88 …VertexAttribute[] vertexAttributes = new VertexAttribute[] {VertexAttribute.Position(), VertexAttr… in create() local
90 …ObjectWithVAO newVBOWithVAO = new VertexBufferObjectWithVAO(false, maxVertices, vertexAttributes); in create()
91 …ectWithVAO oldVBOWithVAO = new OldVertexBufferObjectWithVAO(false, maxVertices, vertexAttributes); in create()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp407 vector<AttribSpec> vertexAttributes; member
1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs()
1741 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs()
1745 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs()
1798 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup()
1800 …int location = gl.getAttribLocation(shadersAndProgram.program, progCtx.vertexAttributes[attribNdx]… in cleanup()
1860 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate()
2200 result.vertexAttributes = lightShaderAttributes(nameSpec); in generateShaderData()
2266 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2294 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp407 vector<AttribSpec> vertexAttributes; member
1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs()
1761 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs()
1765 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs()
1818 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup()
1820 …int location = gl.getAttribLocation(shadersAndProgram.program, progCtx.vertexAttributes[attribNdx]… in cleanup()
1880 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate()
2220 result.vertexAttributes = lightShaderAttributes(nameSpec); in generateShaderData()
2286 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2314 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DMesh.java136 …ertexData makeVertexBuffer (boolean isStatic, int maxVertices, VertexAttributes vertexAttributes) { in makeVertexBuffer() argument
138 return new VertexBufferObjectWithVAO(isStatic, maxVertices, vertexAttributes); in makeVertexBuffer()
140 return new VertexBufferObject(isStatic, maxVertices, vertexAttributes); in makeVertexBuffer()