/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() local 54 generator.generate(programParams, vertexShader, fragmentShader); in runTest() 56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n"; in runTest() 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest() 70 executor.execute(vertexShader, fragmentShader, uniformValues); in runTest()
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D | rsgProgramGenerator.cpp | 43 Shader& vertexShader, in generate() argument 65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs); in generate() 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms(); in generate()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 57 private int vertexShader; field in GlShader 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader() 68 GLES20.glAttachShader(program, vertexShader); in GlShader() 130 if (vertexShader != -1) { in release() 131 GLES20.glDeleteShader(vertexShader); in release() 132 vertexShader = -1; in release()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | DefaultShaderProvider.java | 32 public DefaultShaderProvider (final String vertexShader, final String fragmentShader) { in DefaultShaderProvider() argument 33 this(new DefaultShader.Config(vertexShader, fragmentShader)); in DefaultShaderProvider() 36 public DefaultShaderProvider (final FileHandle vertexShader, final FileHandle fragmentShader) { in DefaultShaderProvider() argument 37 this(vertexShader.readString(), fragmentShader.readString()); in DefaultShaderProvider()
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D | DepthShaderProvider.java | 32 public DepthShaderProvider (final String vertexShader, final String fragmentShader) { in DepthShaderProvider() argument 33 this(new DepthShader.Config(vertexShader, fragmentShader)); in DepthShaderProvider() 36 public DepthShaderProvider (final FileHandle vertexShader, final FileHandle fragmentShader) { in DepthShaderProvider() argument 37 this(vertexShader.readString(), fragmentShader.readString()); in DepthShaderProvider()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …ation (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Sha… in generateProgramDeclaration() argument 72 decl << sglr::pdec::VertexSource(vertexShader.getSource()) in generateProgramDeclaration() 75 …rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vert… in generateProgramDeclaration() 96 …aderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Sha… in generateProgramDeclaration() argument 99 …generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms… in generateProgramDeclaration() 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragm… in RandomShaderProgram() argument 132 …: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms… in RandomShaderProgram() 133 , m_vertexShader (vertexShader) in RandomShaderProgram() 137 , m_positionVar (findShaderOutputByName(vertexShader, "gl_Position")) in RandomShaderProgram() 148 …const rsg::Variable* vertexOutput = findShaderOutputByName(vertexShader, fragInput->getVariable()-… in RandomShaderProgram()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | Pass1Shader.java | 54 …this(renderable, config, prefix, config.vertexShader != null ? config.vertexShader : getDefaultVer… in Pass1Shader() 58 … (final Renderable renderable, final Config config, final String prefix, final String vertexShader, in Pass1Shader() argument 60 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader)); in Pass1Shader()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | Pass1Shader.java | 54 …this(renderable, config, prefix, config.vertexShader != null ? config.vertexShader : getDefaultVer… in Pass1Shader() 58 … (final Renderable renderable, final Config config, final String prefix, final String vertexShader, in Pass1Shader() argument 60 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader)); in Pass1Shader()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 137 deUint32 vertexShader = 0; in createGLES2Program() local 150 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 156 gl.compileShader(vertexShader); in createGLES2Program() 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 171 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program() 191 gl.attachShader(program, vertexShader); in createGLES2Program() 221 gl.deleteShader(vertexShader); in createGLES2Program() 232 if (vertexShader) in createGLES2Program() [all …]
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D | teglNativeColorMappingTests.cpp | 105 deUint32 vertexShader = 0; in createGLES2Program() local 118 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 124 gl.compileShader(vertexShader); in createGLES2Program() 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 139 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program() 159 gl.attachShader(program, vertexShader); in createGLES2Program() 189 gl.deleteShader(vertexShader); in createGLES2Program() 200 if (vertexShader) in createGLES2Program() [all …]
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D | teglNativeCoordMappingTests.cpp | 105 deUint32 vertexShader = 0; in createGLES2Program() local 118 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 124 gl.compileShader(vertexShader); in createGLES2Program() 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 139 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program() 159 gl.attachShader(program, vertexShader); in createGLES2Program() 189 gl.deleteShader(vertexShader); in createGLES2Program() 200 if (vertexShader) in createGLES2Program() [all …]
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D | teglGLES2SharingTests.cpp | 340 const char* vertexShader = "" in renderResource() local 357 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in renderResource() 516 const char* vertexShader = "" in renderResource() local 534 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in renderResource() 652 const char* vertexShader = "" in createResource() local 669 m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in createResource() 805 const char* vertexShader = "" in createResource() local 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource() 855 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; in createResource() 883 const char* vertexShader = "" in renderResource() local [all …]
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | DepthShader.java | 42 public Config (String vertexShader, String fragmentShader) { in Config() argument 43 super(vertexShader, fragmentShader); in Config() 82 …this(renderable, config, prefix, config.vertexShader != null ? config.vertexShader : getDefaultVer… in DepthShader() 86 … (final Renderable renderable, final Config config, final String prefix, final String vertexShader, in DepthShader() argument 88 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader)); in DepthShader()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | ParticleShader.java | 56 public String vertexShader = null; field in ParticleShader.Config 80 public Config(final String vertexShader, final String fragmentShader) { in Config() argument 81 this.vertexShader = vertexShader; in Config() 169 config.vertexShader != null ? config.vertexShader : getDefaultVertexShader(), in ParticleShader() 173 …le renderable, final Config config, final String prefix, final String vertexShader, final String f… in ParticleShader() argument 174 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader)); in ParticleShader()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | FloatTextureTest.java | 47 String vertexShader = in create() local 66 fbshader = new ShaderProgram(vertexShader, fragmentShader); in create() 68 vertexShader = in create() 103 shader = new ShaderProgram(vertexShader, fragmentShader); in create()
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D | MeshShaderTest.java | 37 …String vertexShader = "attribute vec4 a_position; \n" + "attribute vec4 a_color;\n" + "attribut… in create() local 47 shader = new ShaderProgram(vertexShader, fragmentShader); in create()
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 200 std::ostringstream vertexShader; in createShader() local 204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; in createShader() 207 vertexShader << "\n"; in createShader() 210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; in createShader() 212 vertexShader in createShader() 219 vertexShader << "\tv_color = "; in createShader() 226 vertexShader << " + "; in createShader() 229 vertexShader << "a_static" << attributeNdx; in createShader() 235 vertexShader << " + "; in createShader() 238 vertexShader << "a_dyn" << attributeNdx; in createShader() [all …]
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
D | HelloTriangle.java | 33 String vertexShader = "attribute vec4 vPosition; \n" + "void main() \n" in create() local 39 shader = new ShaderProgram(vertexShader, fragmentShader); in create()
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D | SimpleVertexShader.java | 41 String vertexShader = in create() local 58 shader = new ShaderProgram(vertexShader, fragmentShader); in create()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | ShaderProgram.java | 156 public ShaderProgram (String vertexShader, String fragmentShader) { in ShaderProgram() argument 157 if (vertexShader == null) throw new IllegalArgumentException("vertex shader must not be null"); in ShaderProgram() 161 vertexShader = prependVertexCode + vertexShader; in ShaderProgram() 165 this.vertexShaderSource = vertexShader; in ShaderProgram() 169 compileShaders(vertexShader, fragmentShader); in ShaderProgram() 177 public ShaderProgram (FileHandle vertexShader, FileHandle fragmentShader) { in ShaderProgram() argument 178 this(vertexShader.readString(), fragmentShader.readString()); in ShaderProgram() 185 private void compileShaders (String vertexShader, String fragmentShader) { in compileShaders() argument 186 vertexShaderHandle = loadShader(GL20.GL_VERTEX_SHADER, vertexShader); in compileShaders()
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLUtil.java | 33 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); in createShaderProgram() local 38 gl.attachShader(shaderProgram, vertexShader); in createShaderProgram()
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/external/skia/bench/ |
D | GLBench.cpp | 86 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER); in CreateProgram() local 91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); in CreateProgram() 103 GR_GL_CALL(gl, DeleteShader(vertexShader)); in CreateProgram()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
D | ModelBatch.java | 128 public ModelBatch (final FileHandle vertexShader, final FileHandle fragmentShader) { in ModelBatch() argument 129 this(null, new DefaultShaderProvider(vertexShader, fragmentShader), null); in ModelBatch() 136 public ModelBatch (final String vertexShader, final String fragmentShader) { in ModelBatch() argument 137 this(null, new DefaultShaderProvider(vertexShader, fragmentShader), null); in ModelBatch()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | ShaderCollectionTest.java | 79 if (config.vertexShader == null || config.fragmentShader == null) return false; in revert() 80 config.vertexShader = null; in revert() 105 if (config.vertexShader != null && config.fragmentShader != null && tempFolder != null in createShader() 108 …absolute(tempFolder).child(name + ".vertex.glsl").writeString(prefix + config.vertexShader, false); in createShader() 201 shaderProvider.config.vertexShader = null; in setShader() 206 shaderProvider.config.vertexShader = loader.load(name + ".glsl:VS"); in setShader()
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 102 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 103 if (vertexShader == 0 || fragmentShader == 0) { 110 glAttachShader(program, vertexShader); 267 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource); 268 NSAssert(vertexShader, @"failed to create vertex shader"); 272 _program = CreateProgram(vertexShader, fragmentShader); 274 if (vertexShader) { 275 glDeleteShader(vertexShader);
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