/external/autotest/client/deps/glbench/src/ |
D | attributefetchtest.cc | 68 const char *vertex_shader = NULL; in AttributeFetchShaderProgram() local 70 case 1: vertex_shader = simple_vertex_shader; break; in AttributeFetchShaderProgram() 71 case 2: vertex_shader = simple_vertex_shader_2_attr; break; in AttributeFetchShaderProgram() 72 case 4: vertex_shader = simple_vertex_shader_4_attr; break; in AttributeFetchShaderProgram() 73 case 8: vertex_shader = simple_vertex_shader_8_attr; break; in AttributeFetchShaderProgram() 77 InitShaderProgram(vertex_shader, simple_fragment_shader); in AttributeFetchShaderProgram()
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D | varyingsandddxytest.cc | 104 const char *vertex_shader = NULL; in VaryingsShaderProgram() local 108 vertex_shader = vertex_shader_1_varying; in VaryingsShaderProgram() 112 vertex_shader = vertex_shader_2_varying; in VaryingsShaderProgram() 116 vertex_shader = vertex_shader_4_varying; in VaryingsShaderProgram() 120 vertex_shader = vertex_shader_8_varying; in VaryingsShaderProgram() 126 InitShaderProgram(vertex_shader, fragment_shader); in VaryingsShaderProgram()
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D | utils.cc | 326 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in InitShaderProgramWithHeaders() local 333 glShaderSource(vertex_shader, count + 1, header_and_body, NULL); in InitShaderProgramWithHeaders() 338 glCompileShader(vertex_shader); in InitShaderProgramWithHeaders() 339 print_shader_log(vertex_shader); in InitShaderProgramWithHeaders() 344 glAttachShader(program, vertex_shader); in InitShaderProgramWithHeaders() 350 glDeleteShader(vertex_shader); in InitShaderProgramWithHeaders()
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source); 199 if (!vertex_shader) { 210 glAttachShader(program, vertex_shader); 234 if (vertex_shader) { 235 glDeleteShader(vertex_shader);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, in fse_prepare() 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
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D | draw_pt_so_emit.c | 58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); in draw_pt_so_emit_prepare() 91 &draw->vs.vertex_shader->state.stream_output; in so_emit_prim()
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D | draw_vs.c | 159 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader() 169 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
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D | draw_llvm.c | 384 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant() 438 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs() 459 &llvm->draw->vs.vertex_shader->info); in generate_vs() 465 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; in generate_vs() 874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance; in generate_clipmask() 1078 const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info; in draw_llvm_generate() 1342 key->nr_samplers = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER] + 1; in draw_llvm_make_variant_key()
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D | draw_pt_fetch_shade_pipeline.c | 61 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare() 206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
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D | draw_cliptest_tmp.h | 99 … int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance; in TAG()
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D | draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
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D | draw_private.h | 238 struct draw_vertex_shader *vertex_shader; member
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D | draw_pipe_clip.c | 241 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in emit_poly() 574 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in clip_init_state()
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D | draw_pipe_wide_point.c | 264 const struct draw_vertex_shader *vs = draw->vs.vertex_shader; in widepoint_first_point()
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D | draw_pipe_flatshade.c | 186 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in flatshade_init_state()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 69 llvm_vertex_shader(draw->vs.vertex_shader); in llvm_middle_end_prepare()
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D | draw_pt.c | 471 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0); in draw_vbo()
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D | draw_context.c | 510 return &draw->vs.vertex_shader->info; in draw_get_shader_info()
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/external/llvm/test/CodeGen/AMDGPU/ |
D | no-hsa-graphics-shaders.ll | 8 define void @vertex_shader() #1 {
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 108 void *vertex_shader, *vertex_shader_saved; member 591 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle() 592 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle() 600 if (handle == ctx->vertex_shader) { in cso_delete_vertex_shader() 603 ctx->vertex_shader = NULL; in cso_delete_vertex_shader() 611 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader() 616 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader() 618 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 251 AutoGLShader vertex_shader = CompileAndCheckShader( in GenerateProgram() local 253 if (!vertex_shader.get()) in GenerateProgram() 270 glAttachShader(program.get(), vertex_shader.get()); in GenerateProgram() 275 glDetachShader(program.get(), vertex_shader.get()); in GenerateProgram()
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/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 657 vertex_shader); in generate_100ES_vs_variables() 696 vertex_shader); in generate_110_vs_variables() 783 vertex_shader); in initialize_vs_variables() 893 if (target != vertex_shader) in generate_ARB_draw_instanced_variables() 1052 case vertex_shader: in _mesa_glsl_initialize_variables()
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D | ast_to_hir.cpp | 1942 if (qual->flags.q.attribute && state->target != vertex_shader) { in apply_type_qualifier_to_variable() 1980 || (qual->flags.q.varying && (state->target == vertex_shader))) in apply_type_qualifier_to_variable() 1987 case vertex_shader: in apply_type_qualifier_to_variable() 2012 !(state->target == vertex_shader && var->mode == ir_var_out) && in apply_type_qualifier_to_variable() 2045 case vertex_shader: in apply_type_qualifier_to_variable() 2083 var->location = (state->target == vertex_shader) in apply_type_qualifier_to_variable() 2373 (state->target == vertex_shader) in process_initializer() 2507 } else if ((state->target == vertex_shader) in hir() 2636 if ((state->target == vertex_shader) && !(var->mode == ir_var_out || in hir() 2685 if (state->target == vertex_shader) { in hir() [all …]
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D | glsl_parser_extras.h | 38 vertex_shader, enumerator
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D | glsl_parser_extras.cpp | 45 case GL_VERTEX_SHADER: this->target = vertex_shader; break; in _mesa_glsl_parse_state() 120 case vertex_shader: return "vertex"; in _mesa_glsl_shader_target_name() 308 case vertex_shader: in compatible_with_state()
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