Searched refs:vorigin (Results 1 – 3 of 3) sorted by relevance
135 public boolean collide_ray(Vector3 vorigin, Vector3 vdir) { in collide_ray() argument136 return CollisionJNI.btAABB_collide_ray(swigCPtr, this, vorigin, vdir); in collide_ray()
405 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) in collide_ray() argument410 btScalar Dx = vorigin[0] - center[0]; in collide_ray()412 btScalar Dy = vorigin[1] - center[1]; in collide_ray()414 btScalar Dz = vorigin[2] - center[2]; in collide_ray()
454 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) const in ATTRIBUTE_ALIGNED16()459 btScalar Dx = vorigin[0] - center[0]; in ATTRIBUTE_ALIGNED16()461 btScalar Dy = vorigin[1] - center[1]; in ATTRIBUTE_ALIGNED16()463 btScalar Dz = vorigin[2] - center[2]; in ATTRIBUTE_ALIGNED16()