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Searched refs:w01 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp113 float w01 = (1.0f-x)*y; in interpolateVertexQuad() local
116 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; in interpolateVertexQuad()
/external/skia/src/utils/
DSkTextureCompressor_ASTC.cpp1480 const int w01 = fs - w11; in infillWeight() local
1483 const int weight = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4; in infillWeight()
/external/deqp/framework/common/
DtcuAstcUtil.cpp1276 const deUint32 w01 = fX - w11; in interpolateWeights() local
1287 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp168 float w01 = (1.0f-x)*y; in bilinearInterpolate() local
171 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; in bilinearInterpolate()