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Searched refs:willReadFragmentPosition (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrProcOptInfo.cpp56 if (processor->willReadFragmentPosition()) { in internalCalc()
DGrPipeline.cpp187 fReadsFragPosition = this->getXferProcessor().willReadFragmentPosition(); in adjustProgramFromOptimizations()
DGrFragmentProcessor.cpp99 if (child->willReadFragmentPosition()) { in registerChildProcessor()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp218 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); in verify()
226 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition()); in verify()
/external/skia/src/gpu/batches/
DGrDrawBatch.h59 bool willReadFragmentPosition() const { return false; } in willReadFragmentPosition() function
/external/skia/include/gpu/
DGrProcessor.h83 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } in willReadFragmentPosition() function