/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btUniversalConstraint.cpp | 45 btVector3 zAxis = m_axis1.normalize(); in btUniversalConstraint() local 47 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system in btUniversalConstraint() 50 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], in btUniversalConstraint() 51 xAxis[1], yAxis[1], zAxis[1], in btUniversalConstraint() 52 xAxis[2], yAxis[2], zAxis[2]); in btUniversalConstraint() 69 btVector3 zAxis = axis1.normalized(); in setAxis() local 71 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system in setAxis() 75 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], in setAxis() 76 xAxis[1], yAxis[1], zAxis[1], in setAxis() 77 xAxis[2], yAxis[2], zAxis[2]); in setAxis()
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D | btHinge2Constraint.cpp | 42 btVector3 zAxis = axis1.normalize(); in btHinge2Constraint() local 44 btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system in btHinge2Constraint() 47 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], in btHinge2Constraint() 48 xAxis[1], yAxis[1], zAxis[1], in btHinge2Constraint() 49 xAxis[2], yAxis[2], zAxis[2]); in btHinge2Constraint()
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D | btGeneric6DofSpringConstraint.cpp | 167 btVector3 zAxis = axis1.normalized(); in setAxis() local 169 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system in setAxis() 173 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], in setAxis() 174 xAxis[1], yAxis[1], zAxis[1], in setAxis() 175 xAxis[2], yAxis[2], zAxis[2]); in setAxis()
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D | btGeneric6DofConstraint.cpp | 1048 btVector3 zAxis = axis1.normalized(); in setAxis() local 1050 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system in setAxis() 1054 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], in setAxis() 1055 xAxis[1], yAxis[1], zAxis[1], in setAxis() 1056 xAxis[2], yAxis[2], zAxis[2]); in setAxis()
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D | btGeneric6DofSpring2Constraint.cpp | 948 btVector3 zAxis = axis1.normalized(); in setAxis() local 950 btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system in setAxis() 954 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], in setAxis() 955 xAxis[1], yAxis[1], zAxis[1], in setAxis() 956 xAxis[2], yAxis[2], zAxis[2]); in setAxis()
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/external/skia/tests/ |
D | Point3Test.cpp | 53 const SkPoint3 zAxis = SkPoint3::Make(0.0f, 0.0f, 1.0f); in test_dot() local 58 dot = yAxis.dot(zAxis); in test_dot() 61 dot = zAxis.dot(xAxis); in test_dot()
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Quaternion.java | 899 public Quaternion fromAxes(Vector3f xAxis, Vector3f yAxis, Vector3f zAxis) { in fromAxes() argument 900 return fromRotationMatrix(xAxis.x, yAxis.x, zAxis.x, xAxis.y, yAxis.y, in fromAxes() 901 zAxis.y, xAxis.z, yAxis.z, zAxis.z); in fromAxes()
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | Matrix4.java | 256 public Matrix4 set (Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 pos) { in set() argument 263 val[M20] = zAxis.x; in set() 264 val[M21] = zAxis.y; in set() 265 val[M22] = zAxis.z; in set()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/ |
D | Matrix4.java | 273 public Matrix4 set (Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 pos) { in set() argument 280 val[M20] = zAxis.x; in set() 281 val[M21] = zAxis.y; in set() 282 val[M22] = zAxis.z; in set()
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