Searched refs:AMOTION_EVENT_ACTION_UP (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/include/android/ |
D | input.h | 283 AMOTION_EVENT_ACTION_UP = 1, enumerator
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/frameworks/native/services/inputflinger/tests/ |
D | InputReader_test.cpp | 2089 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F() 2147 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F() 2184 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F() 2285 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 2323 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 2952 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3026 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3117 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3448 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3638 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() [all …]
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/frameworks/native/libs/input/ |
D | Input.cpp | 521 case AMOTION_EVENT_ACTION_UP: in isTouchEvent()
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D | InputTransport.cpp | 651 case AMOTION_EVENT_ACTION_UP: in updateTouchState()
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 125 case AMOTION_EVENT_ACTION_UP: in isValidMotionAction() 1502 } else if (maskedAction == AMOTION_EVENT_ACTION_UP in findTouchedWindowTargetsLocked() 2331 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in splitMotionEvent() 4116 case AMOTION_EVENT_ACTION_UP: in trackMotion()
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D | InputReader.cpp | 2688 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync() 2733 if (motionEventAction == AMOTION_EVENT_ACTION_UP in sync() 6101 AMOTION_EVENT_ACTION_UP, 0, 0, metaState, mLastRawState.buttonState, 0, in dispatchPointerSimple() 6241 action = AMOTION_EVENT_ACTION_UP; in dispatchMotion()
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