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Searched refs:AMOTION_EVENT_ACTION_UP (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/include/android/
Dinput.h283 AMOTION_EVENT_ACTION_UP = 1, enumerator
/frameworks/native/services/inputflinger/tests/
DInputReader_test.cpp2089 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F()
2147 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F()
2184 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F()
2285 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
2323 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
2952 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
3026 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
3117 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
3448 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
3638 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F()
[all …]
/frameworks/native/libs/input/
DInput.cpp521 case AMOTION_EVENT_ACTION_UP: in isTouchEvent()
DInputTransport.cpp651 case AMOTION_EVENT_ACTION_UP: in updateTouchState()
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp125 case AMOTION_EVENT_ACTION_UP: in isValidMotionAction()
1502 } else if (maskedAction == AMOTION_EVENT_ACTION_UP in findTouchedWindowTargetsLocked()
2331 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in splitMotionEvent()
4116 case AMOTION_EVENT_ACTION_UP: in trackMotion()
DInputReader.cpp2688 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync()
2733 if (motionEventAction == AMOTION_EVENT_ACTION_UP in sync()
6101 AMOTION_EVENT_ACTION_UP, 0, 0, metaState, mLastRawState.buttonState, 0, in dispatchPointerSimple()
6241 action = AMOTION_EVENT_ACTION_UP; in dispatchMotion()