Searched refs:BaseRenderNodeAnimator (Results 1 – 13 of 13) sorted by relevance
50 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()74 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()119 …BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue); in createCanvasPropertyFloatAnimator()129 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator( in createCanvasPropertyPaintAnimator()137 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius); in createRevealAnimator()143 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()154 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()160 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()[all …]
61 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in createAnimationListener() argument
102 OnFinishedEvent(BaseRenderNodeAnimator* animator, AnimationListener* listener) in OnFinishedEvent()104 sp<BaseRenderNodeAnimator> animator;432 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()
34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator50 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { in ~BaseRenderNodeAnimator()53 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()59 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { in setInterpolator()64 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()69 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()75 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { in setDuration()80 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { in setStartDelay()85 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()90 void BaseRenderNodeAnimator::start() { in start()[all …]
30 class BaseRenderNodeAnimator; variable41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);42 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);48 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);71 std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;72 std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
33 class BaseRenderNodeAnimator; variable42 ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;53 class BaseRenderNodeAnimator : public VirtualLightRefBase {54 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);127 BaseRenderNodeAnimator(float finalValue);128 virtual ~BaseRenderNodeAnimator();189 class RenderPropertyAnimator : public BaseRenderNodeAnimator {229 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {243 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {263 class RevealAnimator : public BaseRenderNodeAnimator {
40 : BaseRenderNodeAnimator(1.0f) { in PropertyValuesAnimatorSet()47 void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { in onFinished()91 BaseRenderNodeAnimator::start(); in start()98 BaseRenderNodeAnimator::reverse(); in reverse()103 BaseRenderNodeAnimator::reset(); in reset()108 BaseRenderNodeAnimator::end(); in end()182 void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
30 static void detach(sp<BaseRenderNodeAnimator>& animator) { in detach()44 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()59 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()91 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()101 bool operator() (sp<BaseRenderNodeAnimator>& animator) { in operator ()()154 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) { in endStagingAnimator()173 void operator() (sp<BaseRenderNodeAnimator>& animator) { in operator ()()
49 class ANDROID_API PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {77 void onFinished(BaseRenderNodeAnimator* animator);93 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
32 class BaseRenderNodeAnimator; variable99 …ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* liste…
202 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);203 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);206 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
80 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
240 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()244 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()