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Searched refs:BaseRenderNodeAnimator (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_RenderNodeAnimator.cpp50 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
74 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument
111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
119BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue); in createCanvasPropertyFloatAnimator()
129 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator( in createCanvasPropertyPaintAnimator()
137 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius); in createRevealAnimator()
143 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()
149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()
154 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()
160 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()
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Dandroid_graphics_drawable_AnimatedVectorDrawable.cpp61 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in createAnimationListener() argument
Dandroid_view_ThreadedRenderer.cpp102 OnFinishedEvent(BaseRenderNodeAnimator* animator, AnimationListener* listener) in OnFinishedEvent()
104 sp<BaseRenderNodeAnimator> animator;
432 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()
/frameworks/base/libs/hwui/
DAnimator.cpp34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator
50 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { in ~BaseRenderNodeAnimator()
53 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()
59 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { in setInterpolator()
64 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()
69 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()
75 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { in setDuration()
80 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { in setStartDelay()
85 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()
90 void BaseRenderNodeAnimator::start() { in start()
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DAnimatorManager.h30 class BaseRenderNodeAnimator; variable
41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
42 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
48 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);
71 std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;
72 std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
DAnimator.h33 class BaseRenderNodeAnimator; variable
42 ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;
53 class BaseRenderNodeAnimator : public VirtualLightRefBase {
54 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);
127 BaseRenderNodeAnimator(float finalValue);
128 virtual ~BaseRenderNodeAnimator();
189 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
229 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
243 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
263 class RevealAnimator : public BaseRenderNodeAnimator {
DPropertyValuesAnimatorSet.cpp40 : BaseRenderNodeAnimator(1.0f) { in PropertyValuesAnimatorSet()
47 void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { in onFinished()
91 BaseRenderNodeAnimator::start(); in start()
98 BaseRenderNodeAnimator::reverse(); in reverse()
103 BaseRenderNodeAnimator::reset(); in reset()
108 BaseRenderNodeAnimator::end(); in end()
182 void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
DAnimatorManager.cpp30 static void detach(sp<BaseRenderNodeAnimator>& animator) { in detach()
44 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
59 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()
91 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
101 bool operator() (sp<BaseRenderNodeAnimator>& animator) { in operator ()()
154 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) { in endStagingAnimator()
173 void operator() (sp<BaseRenderNodeAnimator>& animator) { in operator ()()
DPropertyValuesAnimatorSet.h49 class ANDROID_API PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
77 void onFinished(BaseRenderNodeAnimator* animator);
93 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
DAnimationContext.h32 class BaseRenderNodeAnimator; variable
99 …ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* liste…
DRenderNode.h202 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
203 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
206 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
DAnimationContext.cpp80 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
DRenderNode.cpp240 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
244 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()