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Searched refs:GL_NORMAL_ARRAY (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/opengl/tests/angeles/
Ddemo.c161 glEnableClientState(GL_NORMAL_ARRAY); in drawGLObject()
164 glDisableClientState(GL_NORMAL_ARRAY); in drawGLObject()
447 glDisableClientState(GL_NORMAL_ARRAY); in drawFadeQuad()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java138 int GL_NORMAL_ARRAY = 0x8075; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if137 int GL_NORMAL_ARRAY = 0x8075;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java140 public static final int GL_NORMAL_ARRAY = 0x8075; field in GLES10
DGLLogWrapper.java426 case GL_NORMAL_ARRAY: in getClientState()
485 case GL_NORMAL_ARRAY: in getCap()
1499 case GL_NORMAL_ARRAY: in glDisableClientState()
1565 case GL_NORMAL_ARRAY: in glEnableClientState()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h183 #define GL_NORMAL_ARRAY 0x8075 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if140 public static final int GL_NORMAL_ARRAY = 0x8075;
/frameworks/native/opengl/include/GLES/
Dgl.h156 #define GL_NORMAL_ARRAY 0x8075 macro
/frameworks/native/opengl/libagl/
Darray.cpp440 case GL_NORMAL_ARRAY: a = &c->arrays.normal; break; in enableDisableClientState()
/frameworks/native/opengl/libs/
Denums.in51 GL_ENUM(0x8075,GL_NORMAL_ARRAY)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19121 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
52043 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
/frameworks/base/api/
Dcurrent.txt25731 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
63104 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
Dsystem-current.txt28220 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
66638 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
Dtest-current.txt25805 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075
63197 field public static final int GL_NORMAL_ARRAY = 32885; // 0x8075