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Searched refs:OP_TRANSLATE (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h410 OP_TRANSLATE = 0x01, enumerator
473 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE)); in isRigidBody()
Dmatrix.cpp428 ops[depth] |= OP_TRANSLATE; in translate()