Searched refs:RS_PRIMITIVE_TRIANGLE (Results 1 – 6 of 6) sorted by relevance
118 RS_PRIMITIVE_TRIANGLE, enumerator
620 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
191 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; in updateGLPrimitives()
107 value: RS_PRIMITIVE_TRIANGLE = 3, "Vertices will be rendered as individual triangles"
154 RS_PRIMITIVE_TRIANGLE = 3, // Vertices will be rendered as individual triangles
641 …<tr><th>RS_PRIMITIVE_TRIANGLE = 3</th><td>Vertices will be rendered as individual triangles</td></…