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Searched refs:RS_PRIMITIVE_TRIANGLE (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/
DrsInternalDefines.h118 RS_PRIMITIVE_TRIANGLE, enumerator
DrsFont.cpp620 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
/frameworks/rs/driver/
DrsdMeshObj.cpp191 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; in updateGLPrimitives()
/frameworks/rs/api/
Drs_graphics.spec107 value: RS_PRIMITIVE_TRIANGLE = 3, "Vertices will be rendered as individual triangles"
/frameworks/rs/scriptc/
Drs_graphics.rsh154 RS_PRIMITIVE_TRIANGLE = 3, // Vertices will be rendered as individual triangles
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd641 …<tr><th>RS_PRIMITIVE_TRIANGLE = 3</th><td>Vertices will be rendered as individual triangles</td></…