/frameworks/base/libs/hwui/ |
D | Animator.cpp | 318 …{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX… 319 …{RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY… 320 …{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ… 321 {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX }, 322 {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY }, 323 {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation }, 324 {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX }, 325 {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY }, 326 {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX }, 327 {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY }, [all …]
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D | RenderProperties.cpp | 70 RenderProperties::ComputedFields::ComputedFields() in ComputedFields() 74 RenderProperties::ComputedFields::~ComputedFields() { in ~ComputedFields() 78 RenderProperties::RenderProperties() in RenderProperties() function in android::uirenderer::RenderProperties 83 RenderProperties::~RenderProperties() { in ~RenderProperties() 88 RenderProperties& RenderProperties::operator=(const RenderProperties& other) { in operator =() 103 void RenderProperties::debugOutputProperties(const int level) const { in debugOutputProperties() 177 void RenderProperties::updateMatrix() { in updateMatrix()
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D | RenderNode.h | 174 const RenderProperties& properties() const { in properties() 178 RenderProperties& animatorProperties() { in animatorProperties() 182 const RenderProperties& stagingProperties() { in stagingProperties() 186 RenderProperties& mutateStagingProperties() { in mutateStagingProperties() 339 RenderProperties mProperties; 340 RenderProperties mStagingProperties;
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D | RenderProperties.h | 47 class RenderProperties; variable 128 friend class RenderProperties; variable 141 class ANDROID_API RenderProperties { 143 RenderProperties(); 144 virtual ~RenderProperties(); 188 RenderProperties& operator=(const RenderProperties& other);
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D | Animator.h | 38 class RenderProperties; variable 218 typedef bool (RenderProperties::*SetFloatProperty)(float value); 219 typedef float (RenderProperties::*GetFloatProperty)() const;
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D | DamageAccumulator.cpp | 139 static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) { in mapRect() 197 const RenderProperties& props = frame->renderNode->properties(); in applyRenderNodeTransform()
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/frameworks/base/libs/hwui/tests/unit/ |
D | FrameBuilderTests.cpp | 131 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 159 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 175 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 202 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 238 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 291 [&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 298 [&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 304 [&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 350 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 375 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() [all …]
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D | RenderNodeTests.cpp | 42 [](RenderProperties& props, TestCanvas& canvas) { in TEST() 46 [&child](RenderProperties& props, TestCanvas& canvas) { in TEST() 84 [&](RenderProperties& props, TestCanvas& canvas) { in TEST() 116 [](RenderProperties& props, TestCanvas& canvas) { in RENDERTHREAD_TEST()
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D | RenderPropertiesTests.cpp | 24 TEST(RenderProperties, layerValidity) { in TEST() argument 31 RenderProperties props; in TEST()
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D | LeakCheckTests.cpp | 34 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST() 54 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
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D | BakedOpDispatcherTests.cpp | 163 [](RenderProperties& props, TestCanvas& canvas) { in RENDERTHREAD_TEST() 200 [](RenderProperties& props, TestCanvas& canvas) { in validateLayerDraw()
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/frameworks/base/libs/hwui/protos/ |
D | hwui.proto | 26 required RenderProperties properties = 3; 31 message RenderProperties { message
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/frameworks/base/libs/hwui/tests/microbench/ |
D | FrameBuilderBench.cpp | 43 [](RenderProperties& props, RecordingCanvas& canvas) { in createTestNode() 102 [&scene](RenderProperties& props, TestCanvas& canvas) { in getSyncedSceneNode()
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/frameworks/base/libs/hwui/tests/common/scenes/ |
D | HwLayerAnimation.cpp | 33 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | OvalAnimation.cpp | 34 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | ListViewAnimation.cpp | 50 [this](RenderProperties& props, TestCanvas& canvas) { in createContent() 122 [this, cardId](RenderProperties& props, TestCanvas& canvas) { in createCard()
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D | RectGridAnimation.cpp | 37 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | TextAnimation.cpp | 34 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | ClippingAnimation.cpp | 34 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | PartialDamageAnimation.cpp | 47 [color](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | SaveLayerAnimation.cpp | 35 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
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D | ShadowGridAnimation.cpp | 56 [width, height](RenderProperties& props, TestCanvas& canvas) { in createCard()
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D | ShadowGrid2Animation.cpp | 56 [width, height](RenderProperties& props, TestCanvas& canvas) { in createCard()
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D | OpPropAnimation.cpp | 46 [this, width, height](RenderProperties& props, TestCanvas& canvas) { in createContent()
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.h | 158 std::function<void(RenderProperties& props, TestCanvas& canvas)> setup) { in createNode() 166 RenderProperties& props = node->mutateStagingProperties(); in createNode()
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