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Searched refs:RenderProperties (Results 1 – 25 of 34) sorted by relevance

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/frameworks/base/libs/hwui/
DAnimator.cpp318 …{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX…
319 …{RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY…
320 …{RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ…
321 {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
322 {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
323 {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
324 {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
325 {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
326 {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
327 {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
[all …]
DRenderProperties.cpp70 RenderProperties::ComputedFields::ComputedFields() in ComputedFields()
74 RenderProperties::ComputedFields::~ComputedFields() { in ~ComputedFields()
78 RenderProperties::RenderProperties() in RenderProperties() function in android::uirenderer::RenderProperties
83 RenderProperties::~RenderProperties() { in ~RenderProperties()
88 RenderProperties& RenderProperties::operator=(const RenderProperties& other) { in operator =()
103 void RenderProperties::debugOutputProperties(const int level) const { in debugOutputProperties()
177 void RenderProperties::updateMatrix() { in updateMatrix()
DRenderNode.h174 const RenderProperties& properties() const { in properties()
178 RenderProperties& animatorProperties() { in animatorProperties()
182 const RenderProperties& stagingProperties() { in stagingProperties()
186 RenderProperties& mutateStagingProperties() { in mutateStagingProperties()
339 RenderProperties mProperties;
340 RenderProperties mStagingProperties;
DRenderProperties.h47 class RenderProperties; variable
128 friend class RenderProperties; variable
141 class ANDROID_API RenderProperties {
143 RenderProperties();
144 virtual ~RenderProperties();
188 RenderProperties& operator=(const RenderProperties& other);
DAnimator.h38 class RenderProperties; variable
218 typedef bool (RenderProperties::*SetFloatProperty)(float value);
219 typedef float (RenderProperties::*GetFloatProperty)() const;
DDamageAccumulator.cpp139 static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) { in mapRect()
197 const RenderProperties& props = frame->renderNode->properties(); in applyRenderNodeTransform()
/frameworks/base/libs/hwui/tests/unit/
DFrameBuilderTests.cpp131 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
159 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
175 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
202 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
238 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
291 [&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
298 [&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
304 [&transparentPaint](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
350 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
375 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
[all …]
DRenderNodeTests.cpp42 [](RenderProperties& props, TestCanvas& canvas) { in TEST()
46 [&child](RenderProperties& props, TestCanvas& canvas) { in TEST()
84 [&](RenderProperties& props, TestCanvas& canvas) { in TEST()
116 [](RenderProperties& props, TestCanvas& canvas) { in RENDERTHREAD_TEST()
DRenderPropertiesTests.cpp24 TEST(RenderProperties, layerValidity) { in TEST() argument
31 RenderProperties props; in TEST()
DLeakCheckTests.cpp34 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
54 [](RenderProperties& props, RecordingCanvas& canvas) { in RENDERTHREAD_TEST()
DBakedOpDispatcherTests.cpp163 [](RenderProperties& props, TestCanvas& canvas) { in RENDERTHREAD_TEST()
200 [](RenderProperties& props, TestCanvas& canvas) { in validateLayerDraw()
/frameworks/base/libs/hwui/protos/
Dhwui.proto26 required RenderProperties properties = 3;
31 message RenderProperties { message
/frameworks/base/libs/hwui/tests/microbench/
DFrameBuilderBench.cpp43 [](RenderProperties& props, RecordingCanvas& canvas) { in createTestNode()
102 [&scene](RenderProperties& props, TestCanvas& canvas) { in getSyncedSceneNode()
/frameworks/base/libs/hwui/tests/common/scenes/
DHwLayerAnimation.cpp33 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
DOvalAnimation.cpp34 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
DListViewAnimation.cpp50 [this](RenderProperties& props, TestCanvas& canvas) { in createContent()
122 [this, cardId](RenderProperties& props, TestCanvas& canvas) { in createCard()
DRectGridAnimation.cpp37 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
DTextAnimation.cpp34 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
DClippingAnimation.cpp34 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
DPartialDamageAnimation.cpp47 [color](RenderProperties& props, TestCanvas& canvas) { in createContent()
DSaveLayerAnimation.cpp35 [](RenderProperties& props, TestCanvas& canvas) { in createContent()
DShadowGridAnimation.cpp56 [width, height](RenderProperties& props, TestCanvas& canvas) { in createCard()
DShadowGrid2Animation.cpp56 [width, height](RenderProperties& props, TestCanvas& canvas) { in createCard()
DOpPropAnimation.cpp46 [this, width, height](RenderProperties& props, TestCanvas& canvas) { in createContent()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h158 std::function<void(RenderProperties& props, TestCanvas& canvas)> setup) { in createNode()
166 RenderProperties& props = node->mutateStagingProperties(); in createNode()

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