Searched refs:acos (Results 1 – 25 of 48) sorted by relevance
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135 public static float acos(float value) { in acos() method in MathUtils136 return (float) Math.acos(value); in acos()
78 return (int)(ceilf(angleInRads / acos(targetCosVal)/2)) * 2; in divisionsNeededToApproximateArc()
57 double angle = Math.acos(dot(vec1, vec2)); in set()64 return Math.acos(Math.min(dot(vec1, vec2), 1)); in calcAngle()
77 float angle = (float) Math.acos(cos); in getAngle()
43 /* slope in Q11 used to compute y = acos(x) */
125 float hourAngle = (float) (Math.acos(cosHourAngle) / (2 * Math.PI)); in calculateTwilight()
430 return (float) Math.acos(sum); in cosineDistance()453 return (float) Math.acos(a); in minimumCosineDistance()457 return (float) Math.acos(a * cosine + b * sine); in minimumCosineDistance()
109 double radian = Math.acos(Math.min(product, 1f)); in computeDistance()
75 TEST_FUNC_1(acos);
329 + ", angle=" + (Math.acos(dotProduct / mag1 / mag2) * 180 / Math.PI) in hasMoved()
152 float theta = acos(angle); in rsQuaternionSlerp()
339 float __attribute__((overloadable)) acos(float v) { in acos() function342 FN_FUNC_FN(acos)352 return acos(v) / M_PI; in FN_FUNC_FN()1601 THUNK_NATIVE_F(acos)1878 HN_FUNC_HN(acos);
575 f = acos(f);576 f2 = acos(f2);577 f3 = acos(f3);578 f4 = acos(f4);
242 TEST_FN_FUNC_FN(acos);
573 f = acos(f);574 f2 = acos(f2);575 f3 = acos(f3);576 f4 = acos(f4);
98 TEST_HN_FUNC_HN(acos);
249 TEST_FN_FUNC_FN(acos);
115 TEST_FN_FUNC_FN(acos);
228 TEST_FN_FUNC_FN(acos);
312 BENCH_FN_FUNC_FN(acos);
295 float theta = acos(angle);