Searched refs:assetAtlas (Results 1 – 8 of 8) sorted by relevance
87 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) { in setAssetAtlas() argument88 mAssetAtlas = assetAtlas; in setAssetAtlas()
133 void setAssetAtlas(AssetAtlas* assetAtlas);
51 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); in onMergedBitmapOps()95 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry( in onMergedPatchOps()460 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); in onBitmapMeshOp()602 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef()); in onPatchOp()
185 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); in getTexture()
618 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef()); in getAtlasEntry()783 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef()); in getAtlasEntry()
1535 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());2319 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
95 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas() function
210 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, in initAtlas()