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Searched refs:assetAtlas (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DTextureCache.cpp87 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) { in setAssetAtlas() argument
88 mAssetAtlas = assetAtlas; in setAssetAtlas()
DTextureCache.h133 void setAssetAtlas(AssetAtlas* assetAtlas);
DBakedOpDispatcher.cpp51 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); in onMergedBitmapOps()
95 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry( in onMergedPatchOps()
460 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); in onBitmapMeshOp()
602 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef()); in onPatchOp()
DBakedOpRenderer.cpp185 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); in getTexture()
DDisplayListOp.h618 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef()); in getAtlasEntry()
783 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef()); in getAtlasEntry()
DOpenGLRenderer.cpp1535 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
2319 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
/frameworks/base/libs/hwui/renderstate/
DRenderState.h95 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas() function
/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp210 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, in initAtlas()