Searched refs:deferStruct (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayListOp.h | 78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument 96 applyState(deferStruct.mRenderer, saveCount); in defer() 117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument 123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); in defer() 275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument 277 int newSaveCount = deferStruct.mRenderer.save(mFlags); in defer() 278 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); in defer() 301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument 303 deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, in defer() [all …]
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D | RenderNode.cpp | 779 DeferOperationHandler(DeferStateStruct& deferStruct, int level) in pushLayerUpdate() argument 780 : mDeferStruct(deferStruct), mLevel(level) {} in pushLayerUpdate() 796 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { in pushLayerUpdate() argument 797 DeferOperationHandler handler(deferStruct, level); in pushLayerUpdate() 798 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); in pushLayerUpdate()
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D | RenderNode.h | 124 void defer(DeferStateStruct& deferStruct, const int level);
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D | OpenGLRenderer.cpp | 1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1442 renderNode->defer(deferStruct, 0);
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