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Searched refs:deferStruct (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
96 applyState(deferStruct.mRenderer, saveCount); in defer()
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); in defer()
275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
277 int newSaveCount = deferStruct.mRenderer.save(mFlags); in defer()
278 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); in defer()
301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() argument
303 deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, in defer()
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DRenderNode.cpp779 DeferOperationHandler(DeferStateStruct& deferStruct, int level) in pushLayerUpdate() argument
780 : mDeferStruct(deferStruct), mLevel(level) {} in pushLayerUpdate()
796 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { in pushLayerUpdate() argument
797 DeferOperationHandler handler(deferStruct, level); in pushLayerUpdate()
798 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); in pushLayerUpdate()
DRenderNode.h124 void defer(DeferStateStruct& deferStruct, const int level);
DOpenGLRenderer.cpp1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1442 renderNode->defer(deferStruct, 0);