Searched refs:drawIndex (Results 1 – 2 of 2) sorted by relevance
941 size_t drawIndex, shadowIndex, endIndex; in pushLayerUpdate() local943 drawIndex = 0; in pushLayerUpdate()947 drawIndex = nonNegativeIndex; in pushLayerUpdate()949 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child in pushLayerUpdate()953 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); in pushLayerUpdate()956 while (shadowIndex < endIndex || drawIndex < endIndex) { in pushLayerUpdate()963 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { in pushLayerUpdate()976 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; in pushLayerUpdate()984 drawIndex++; in pushLayerUpdate()
360 size_t drawIndex, shadowIndex, endIndex; in defer3dChildren() local362 drawIndex = 0; in defer3dChildren()366 drawIndex = nonNegativeIndex; in defer3dChildren()368 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child in defer3dChildren()372 while (shadowIndex < endIndex || drawIndex < endIndex) { in defer3dChildren()378 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) { in defer3dChildren()387 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; in defer3dChildren()389 drawIndex++; in defer3dChildren()