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Searched refs:drew (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp417 bool drew = renderer.didDraw(); in draw() local
545 bool drew = mCanvas->finish(); in draw() local
557 if (drew || mEglManager.damageRequiresSwap()) { in draw()
/frameworks/base/docs/html/distribute/tools/promote/
Ddevice-art.jd619 // After tinkering with the offset, the 1 in the x-position drew the image
/frameworks/base/proto/src/
Dmetrics_constants.proto1627 // Logged when we execute an app transition and we drew a starting window. This indicates the