Searched refs:elementsCount (Results 1 – 1 of 1) sorted by relevance
363 GLsizei elementsCount = mesh.elementCount; in render() local365 while (elementsCount > 0) { in render()366 GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); in render()374 elementsCount -= drawCount; in render()