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/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp363 GLsizei elementsCount = mesh.elementCount; in render() local
365 while (elementsCount > 0) { in render()
366 GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); in render()
374 elementsCount -= drawCount; in render()