Searched refs:faceCount (Results 1 – 3 of 3) sorted by relevance
72 uint32_t faceCount; member
128 uint32_t faceCount = 1; in Upload2DTexture() local130 faceCount = 6; in Upload2DTexture()134 for (uint32_t face = 0; face < faceCount; face ++) { in Upload2DTexture()315 alloc->mHal.drvState.faceCount = type->getDimFaces(); in AllocationBuildPointerTable()354 if(alloc->mHal.drvState.faceCount) { in AllocationBuildPointerTable()
98 uint32_t faceCount; member