/frameworks/base/services/core/jni/ |
D | com_android_server_fingerprint_FingerprintService.cpp | 101 arg1 = msg.data.authenticated.finger.fid; in hal_notify_callback() 102 arg2 = msg.data.authenticated.finger.gid; in hal_notify_callback() 109 arg1 = msg.data.enroll.finger.fid; in hal_notify_callback() 110 arg2 = msg.data.enroll.finger.gid; in hal_notify_callback() 114 arg1 = msg.data.removed.finger.fid; in hal_notify_callback() 115 arg2 = msg.data.removed.finger.gid; in hal_notify_callback() 173 fingerprint_finger_id_t finger; in nativeRemove() local 174 finger.fid = fingerId; in nativeRemove() 175 finger.gid = groupId; in nativeRemove() 176 int ret = gContext.device->remove(gContext.device, finger); in nativeRemove()
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/frameworks/base/core/java/android/os/ |
D | Build.java | 744 String finger = SystemProperties.get("ro.build.fingerprint"); in deriveFingerprint() local 745 if (TextUtils.isEmpty(finger)) { in deriveFingerprint() 746 finger = getString("ro.product.brand") + '/' + in deriveFingerprint() 755 return finger; in deriveFingerprint()
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | interacting.jd | 76 immediately lifts their finger, the system determines that a single tap took place, and forwards 79 {@code TAP_TYPE_TAP}</a> event. If the user does not immediately lift their finger, the system 125 and responds accordingly. If the event is initial contact by the user's finger, 127 of the finger after contact, it performs the action on which the 128 user tapped. If the event is prolonged contact by the finger, the app
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/frameworks/base/docs/html/training/gestures/ |
D | scale.jd | 63 (finger), even if additional fingers get placed on the screen. For example, 64 imagine that while dragging the image around, the user places a second finger on 65 the touch screen and lifts the first finger. If your app is just tracking 193 is called when a user is dragging his finger to pan the content. 195 a finger is down; as soon as the finger is lifted from the screen, the gesture either ends, 196 or a fling gesture is started (if the finger was moving with some speed just before it was lifted). 351 * The scale listener, used for handling multi-finger scale gestures.
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D | movement.jd | 53 <p>Because finger-based touch isn't always the most precise form of interaction, 77 …m><Value></em></code> methods. History is useful when rendering a trail of the user's finger,
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D | scroll.jd | 95 finger across the touch screen. Simple dragging is often implemented by overriding 101 drags and lifts her finger quickly. After the user lifts her finger, you generally
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D | index.jd | 86 Learn how to detect multi-pointer (finger) gestures.
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D | viewgroup.jd | 79 {@code MyViewGroup} contains multiple child views. If you drag your finger across 126 // If the user has dragged her finger horizontally more than
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D | detector.jd | 73 For each sequence of touch events (position, pressure, size, addition of another finger, etc.) 78 the position of the user's finger(s), and ends by capturing the final event of
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-configuration-element.jd | 24 …android:<a href="#touch">reqTouchScreen</a>=["undefined" | "notouch" | "stylus" | "finger"] /><… 157 <td>"{@code finger}"</td> 158 <td>The application requires a touch screen that can be operated with a finger.
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D | uses-feature-element.jd | 1269 two-finger gestures because the input in transformed to cursor movement 1270 on the screen. That is, single-finger gestures on such a device move a 1271 cursor, two-finger swipes cause single-finger touch events to occur, and 1272 other two-finger gestures trigger the corresponding two-finger touch 1277 A device that provides a two-finger touch trackpad for cursor movement 1299 five-finger gestures because the input in transformed to cursor movement 1300 on the screen. That is, single-finger gestures on such a device move a 1301 cursor, multi-finger gestures cause single-finger touch events to occur, 1302 and other multi-finger gestures trigger the corresponding multi-finger 1307 A device that provides a five-finger touch trackpad for cursor movement [all …]
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/frameworks/base/docs/html/design/wear/ |
D | creative-vision.jd | 48 …re based around touch swipes or voice, and inputs requiring fine-grained finger movements are avoi…
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D | watchfaces.jd | 344 …height="196" alt="The watch face should show where the user’s finger has made contact." style="mar… 350 <p>Provide visual feedback when the user’s finger touches down on the watch face. The tap 351 event does not trigger until the user lifts their finger, but visual feedback on touchdown helps
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | index.jd | 67 more potentially off-screen ready to show at the flick of a finger.</li>
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | touch.jd | 159 <p>When you have completed the steps described above, run the program and drag your finger over the
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/frameworks/base/docs/html-intl/intl/zh-cn/guide/topics/resources/ |
D | providing-resources.jd | 660 <code>finger</code> 665 <li>{@code finger}:设备有一个专供用户通过手指直接与其交互的触摸屏。
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/frameworks/base/docs/html-intl/intl/zh-tw/guide/topics/resources/ |
D | providing-resources.jd | 660 <code>finger</code> 665 <li>{@code finger}:裝置含有觸控螢幕,其目的是透過使用者的手指進行方向互動。
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/frameworks/base/docs/html-intl/intl/ko/guide/topics/resources/ |
D | providing-resources.jd | 660 <code>finger</code> 665 <li>{@code finger}: 기기에 터치 스크린이 있으며 이를
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/frameworks/base/docs/html-intl/intl/ru/guide/topics/resources/ |
D | providing-resources.jd | 660 <code>finger</code> 665 <li>{@code finger}: Устройство оснащено сенсорным экраном, предназначенным
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/frameworks/base/docs/html-intl/intl/ja/guide/topics/resources/ |
D | providing-resources.jd | 660 <code>finger</code> 665 <li>{@code finger}: 端末には、ユーザーの指先による指示操作で使用するためのタッチスクリーンが搭載されています。
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/frameworks/base/docs/html/training/implementing-navigation/ |
D | lateral.jd | 40 a horizontal finger gesture (a pattern sometimes known as horizontal paging). This lesson teaches
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 145 …user quickly moves a finger across the screen and then lifts it. This gesture makes sense if the UI
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/frameworks/base/docs/html/training/system-ui/ |
D | immersive.jd | 222 if the user drags a finger across the screen (assuming the click target takes up the whole
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 130 being dragged. As the user's finger moves this representation (a "drag shadow") 532 drag shadow that should be under the user's finger during the drag. Its X 747 (the point on the screen underneath the user's finger) has entered the bounding box of the
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/frameworks/base/docs/html/training/design-navigation/ |
D | descendant-lateral.jd | 138 …heights however, ensure that tab indicators are large enough for a human finger to touch without e…
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